CMDR YCKMMF profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2,332,281,789 cr |
Credits spent on ships | 718,575,690 cr |
Credits spent on outfitting | 1,013,900,304 cr |
Credits spent on repairs | 8,517,352 cr |
Credits spent on fuel | 96,069 cr |
Credits spent on munitions | 355,521 cr |
Insurance claims | 28 |
Total claim costs | 91,690,383 cr |
Combat |
|
Bounties claimed | 1,376 |
Profit from bounties | 118,277,114 cr |
Combat bonds | 122 |
Profit from combat bonds | 4,959,581 cr |
Assassinations | 4 |
Profit from assassinations | 2,782,032 cr |
Highest single reward | 860,499 cr |
Skimmers killed | 27 |
Crime |
|
Fines issued | 30 |
Lifetime fines value | 23,388 cr |
Bounties received/earned | 35 |
Lifetime bounty value | 22,935 cr |
Highest bounty issued | 5,035 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 5,055 cr |
Commodities smuggled | 5 |
Average profit | 1,011 cr |
Highest single transaction | 2,135 cr |
Trading |
|
Market network | 43 |
Trading profit | 2,015,148,586 cr |
Commodities traded | 12,770 |
Average profit | 13,524,487 cr |
Highest single transaction | 315,377,010 cr |
Mining |
|
Profits from mining | 1,990,204,681 cr |
Minerals refined | 1,432 |
Materials collected | 4,815 |
Exploration |
|
Systems visited | 3,459 |
Profits from exploration | 294,609,136 cr |
Level 2 detailed scans | 7,534 |
Level 3 detailed scans | 7,891 |
Highest payout | 5,209,512 cr |
Total hyperspace distance | 158,351 ly |
Total hyperspace jumps | 4,055 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 25,785.42 ly |
Approximate time played | 3W 7H 51M |
Passengers |
|
Total bulk passengers delivered | 6,606 |
Total VIPs delivered | 0 |
Total delivered | 6,606 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 36,519 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 304 |
Grade 1 upgrades generated | 140 |
Grade 2 upgrades generated | 59 |
Grade 3 upgrades generated | 60 |
Grade 4 upgrades generated | 24 |
Grade 5 upgrades generated | 21 |
Crew |
|
Crew credits earned | 32,515,218 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 5H 53M 21S |
Time in gunner role | 15M 13S |
Time in fighter con role | 56M 40S |
Total credits accrued | 916,477 cr |