CMDR DeepFlyer profile
(Krait Mk II)
Federation: Rear Admiral
Empire: Count
Balance |
|
---|---|
Current assets | 7,543,964,028 cr |
Credits spent on ships | 1,094,159,994 cr |
Credits spent on outfitting | 2,262,022,277 cr |
Credits spent on repairs | 19,037,299 cr |
Credits spent on fuel | 1,893,809 cr |
Credits spent on munitions | 1,906,244 cr |
Insurance claims | 77 |
Total claim costs | 375,628,441 cr |
Combat |
|
Bounties claimed | 1,987 |
Profit from bounties | 67,630,294 cr |
Combat bonds | 1,789 |
Profit from combat bonds | 78,692,825 cr |
Assassinations | 51 |
Profit from assassinations | 34,380,954 cr |
Highest single reward | 946,317 cr |
Skimmers killed | 96 |
Crime |
|
Fines issued | 264 |
Lifetime fines value | 5,297,853 cr |
Bounties received/earned | 162 |
Lifetime bounty value | 250,110 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 45 |
Black market profit | 3,738,166 cr |
Commodities smuggled | 2,080 |
Average profit | 34,936 cr |
Highest single transaction | 872,832 cr |
Trading |
|
Market network | 310 |
Trading profit | 14,942,670,941 cr |
Commodities traded | 249,311 |
Average profit | 9,212,497 cr |
Highest single transaction | 858,862,688 cr |
Mining |
|
Profits from mining | 13,567,980,680 cr |
Minerals refined | 12,343 |
Materials collected | 15,351 |
Exploration |
|
Systems visited | 10,143 |
Profits from exploration | 372,166,002 cr |
Level 2 detailed scans | 6,442 |
Level 3 detailed scans | 53,593 |
Highest payout | 4,151,934 cr |
Total hyperspace distance | 500,159 ly |
Total hyperspace jumps | 15,027 |
Max distance from start | 21,962.88 ly |
Max distance from Sol | 22,032.37 ly |
Max distance from Colonia | 28,223.00 ly |
Approximate time played | 15W 4D 22H 38M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 32 |
Total delivered | 32 |
Total ejected | 19 |
Search and Rescue |
|
Total items rescued | 37 |
Total profit | 770,608 cr |
Total rescue transactions | 19 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 1,157 |
Grade 1 upgrades generated | 249 |
Grade 2 upgrades generated | 140 |
Grade 3 upgrades generated | 302 |
Grade 4 upgrades generated | 223 |
Grade 5 upgrades generated | 243 |
Crew |
|
Crew credits earned | 1,991,297,021 cr |
Crew hired | 12 |
Crew fired | 3 |
Crew lost | 9 |
Multi-Crew |
|
Total time in multi-crew | 2H 42M 41S |
Time in gunner role | 7S |