CMDR Orion29 profile
(Anaconda)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 7,965,523,410 cr |
Credits spent on ships | 1,040,082,676 cr |
Credits spent on outfitting | 1,726,838,990 cr |
Credits spent on repairs | 14,394,264 cr |
Credits spent on fuel | 2,140,709 cr |
Credits spent on munitions | 2,800,872 cr |
Insurance claims | 16 |
Total claim costs | 123,271,668 cr |
Combat |
|
Bounties claimed | 1,304 |
Profit from bounties | 65,916,949 cr |
Combat bonds | 5,611 |
Profit from combat bonds | 134,489,356 cr |
Assassinations | 9 |
Profit from assassinations | 448,454 cr |
Highest single reward | 2,599,225 cr |
Skimmers killed | 27 |
Crime |
|
Fines issued | 651 |
Lifetime fines value | 1,397,861 cr |
Bounties received/earned | 141 |
Lifetime bounty value | 135,035 cr |
Highest bounty issued | 12,000 cr |
Smuggling |
|
Black market network | 26 |
Black market profit | 605,807 cr |
Commodities smuggled | 455 |
Average profit | 16,373 cr |
Highest single transaction | 465,528 cr |
Trading |
|
Market network | 99 |
Trading profit | 1,748,091,408 cr |
Commodities traded | 517,256 |
Average profit | 997,769 cr |
Highest single transaction | 32,700,508 cr |
Mining |
|
Profits from mining | 63,281,461 cr |
Minerals refined | 2,058 |
Materials collected | 9,803 |
Exploration |
|
Systems visited | 17,259 |
Profits from exploration | 703,898,436 cr |
Level 2 detailed scans | 3,251 |
Level 3 detailed scans | 263,627 |
Highest payout | 11,775,097 cr |
Total hyperspace distance | 444,433 ly |
Total hyperspace jumps | 21,644 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 24,346.31 ly |
Max distance from Colonia | 22,475.80 ly |
Approximate time played | 10W 5D 18H 32M |
Passengers |
|
Total bulk passengers delivered | 5,706 |
Total VIPs delivered | 14 |
Total delivered | 5,720 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 627 |
Grade 1 upgrades generated | 426 |
Grade 2 upgrades generated | 48 |
Grade 3 upgrades generated | 107 |
Grade 4 upgrades generated | 25 |
Grade 5 upgrades generated | 21 |
Crew |
|
Crew credits earned | 1,029,141,100 cr |
Crew hired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 45M 22S |
Time in gunner role | 1M 46S |