CMDR Zippy UK profile
(Krait MkII)
Federation: Admiral
Empire: Baron
Balance |
|
---|---|
Current assets | 2,900,326,246 cr |
Credits spent on ships | 236,240,341 cr |
Credits spent on outfitting | 788,065,504 cr |
Credits spent on repairs | 7,371,101 cr |
Credits spent on fuel | 168,700 cr |
Credits spent on munitions | 851,861 cr |
Insurance claims | 42 |
Total claim costs | 61,130,939 cr |
Combat |
|
Bounties claimed | 2,526 |
Profit from bounties | 67,110,331 cr |
Combat bonds | 1,526 |
Profit from combat bonds | 15,260,000 cr |
Assassinations | 25 |
Profit from assassinations | 29,261,728 cr |
Highest single reward | 292,872 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 95 |
Lifetime fines value | 129,722 cr |
Bounties received/earned | 35 |
Lifetime bounty value | 19,500 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 366,063 cr |
Commodities smuggled | 71 |
Average profit | 19,266 cr |
Highest single transaction | 215,892 cr |
Trading |
|
Market network | 126 |
Trading profit | 1,816,384,117 cr |
Commodities traded | 25,179 |
Average profit | 3,840,136 cr |
Highest single transaction | 315,198,410 cr |
Mining |
|
Profits from mining | 1,788,832,232 cr |
Minerals refined | 1,367 |
Materials collected | 8,686 |
Exploration |
|
Systems visited | 3,377 |
Profits from exploration | 260,965,607 cr |
Level 2 detailed scans | 3,290 |
Level 3 detailed scans | 3,256 |
Highest payout | 5,318,042 cr |
Total hyperspace distance | 99,076 ly |
Total hyperspace jumps | 5,470 |
Max distance from start | 2,738.83 ly |
Max distance from Sol | 2,781.30 ly |
Max distance from Colonia | 22,461.86 ly |
Approximate time played | 9W 19H 59M |
Passengers |
|
Total bulk passengers delivered | 4,498 |
Total VIPs delivered | 2,386 |
Total delivered | 6,884 |
Total ejected | 45 |
Search and Rescue |
|
Total items rescued | 45 |
Total profit | 520,847 cr |
Total rescue transactions | 30 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 121 |
Grade 1 upgrades generated | 64 |
Grade 2 upgrades generated | 18 |
Grade 3 upgrades generated | 29 |
Grade 4 upgrades generated | 5 |
Grade 5 upgrades generated | 5 |