Federation: Rear Admiral
Empire: Lord
Balance |
|
---|---|
Current assets | 687,858,761 cr |
Credits spent on ships | 87,892,795 cr |
Credits spent on outfitting | 316,436,588 cr |
Credits spent on repairs | 2,777,731 cr |
Credits spent on fuel | 94,084 cr |
Credits spent on munitions | 809,122 cr |
Insurance claims | 9 |
Total claim costs | 5,871,325 cr |
Combat |
|
Bounties claimed | 1,035 |
Profit from bounties | 42,650,130 cr |
Combat bonds | 102 |
Profit from combat bonds | 2,572,964 cr |
Assassinations | 63 |
Profit from assassinations | 24,919,233 cr |
Highest single reward | 516,920 cr |
Skimmers killed | 391 |
Crime |
|
Fines issued | 90 |
Lifetime fines value | 163,969 cr |
Bounties received/earned | 105 |
Lifetime bounty value | 214,140 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 846,049 cr |
Commodities smuggled | 52 |
Average profit | 94,005 cr |
Highest single transaction | 774,800 cr |
Trading |
|
Market network | 83 |
Trading profit | 8,203,956 cr |
Commodities traded | 2,014 |
Average profit | 21,819 cr |
Highest single transaction | 652,430 cr |
Mining |
|
Profits from mining | 3,418,378 cr |
Minerals refined | 573 |
Materials collected | 9,240 |
Exploration |
|
Systems visited | 2,384 |
Profits from exploration | 142,656,416 cr |
Level 2 detailed scans | 92 |
Level 3 detailed scans | 779 |
Highest payout | 4,865,443 cr |
Total hyperspace distance | 85,207 ly |
Total hyperspace jumps | 3,400 |
Max distance from start | 6,883.87 ly |
Max distance from Sol | 6,887.54 ly |
Max distance from Colonia | 24,961.33 ly |
Approximate time played | 3W 4D 9H 13M |
Passengers |
|
Total bulk passengers delivered | 97 |
Total VIPs delivered | 144 |
Total delivered | 241 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 240 |
Total profit | 2,035,153 cr |
Total rescue transactions | 76 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 595 |
Grade 1 upgrades generated | 111 |
Grade 2 upgrades generated | 132 |
Grade 3 upgrades generated | 148 |
Grade 4 upgrades generated | 133 |
Grade 5 upgrades generated | 71 |
Crew |
|
Crew credits earned | 5,265,928 cr |
Crew hired | 5 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 23M 13S |