CMDR Jin Li profile
(Asp Explorer)
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 589,915,356 cr |
Credits spent on ships | 151,589,396 cr |
Credits spent on outfitting | 532,045,508 cr |
Credits spent on repairs | 1,312,665 cr |
Credits spent on fuel | 83,450 cr |
Credits spent on munitions | 103,019 cr |
Insurance claims | 38 |
Total claim costs | 21,261,692 cr |
Combat |
|
Bounties claimed | 1,661 |
Profit from bounties | 74,625,244 cr |
Combat bonds | 701 |
Profit from combat bonds | 17,059,100 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 286,802 cr |
Skimmers killed | 38 |
Crime |
|
Fines issued | 25 |
Lifetime fines value | 142,595 cr |
Bounties received/earned | 17 |
Lifetime bounty value | 5,445 cr |
Highest bounty issued | 765 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 120,143 cr |
Commodities smuggled | 69 |
Average profit | 6,675 cr |
Highest single transaction | 65,941 cr |
Trading |
|
Market network | 99 |
Trading profit | 15,764,366 cr |
Commodities traded | 13,210 |
Average profit | 77,276 cr |
Highest single transaction | 2,453,556 cr |
Mining |
|
Profits from mining | 5,569,736 cr |
Minerals refined | 640 |
Materials collected | 5,226 |
Exploration |
|
Systems visited | 4,272 |
Profits from exploration | 267,091,812 cr |
Level 2 detailed scans | 9,076 |
Level 3 detailed scans | 88,185 |
Highest payout | 11,175,403 cr |
Total hyperspace distance | 159,370 ly |
Total hyperspace jumps | 4,625 |
Max distance from start | 31,026.84 ly |
Max distance from Sol | 31,077.28 ly |
Max distance from Colonia | 23,731.06 ly |
Approximate time played | 6W 1D 2H 49M |
Passengers |
|
Total bulk passengers delivered | 168 |
Total VIPs delivered | 85 |
Total delivered | 253 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 81,310 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 418 |
Grade 1 upgrades generated | 171 |
Grade 2 upgrades generated | 75 |
Grade 3 upgrades generated | 77 |
Grade 4 upgrades generated | 56 |
Grade 5 upgrades generated | 39 |