Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 14,213,476,549 cr |
Credits spent on ships | 1,675,713,497 cr |
Credits spent on outfitting | 4,893,477,348 cr |
Credits spent on repairs | 20,505,243 cr |
Credits spent on fuel | 1,113,840 cr |
Credits spent on munitions | 3,980,223 cr |
Insurance claims | 25 |
Total claim costs | 102,902,585 cr |
Combat |
|
Bounties claimed | 8,932 |
Profit from bounties | 543,227,514 cr |
Combat bonds | 1,861 |
Profit from combat bonds | 478,236,141 cr |
Assassinations | 1 |
Profit from assassinations | 328,380 cr |
Highest single reward | 628,150 cr |
Skimmers killed | 239 |
Crime |
|
Fines issued | 64 |
Lifetime fines value | 5,537,602 cr |
Bounties received/earned | 351 |
Lifetime bounty value | 2,469,100 cr |
Highest bounty issued | 339,400 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 146,462,398 cr |
Commodities smuggled | 2,535 |
Average profit | 4,576,950 cr |
Highest single transaction | 99,822,744 cr |
Trading |
|
Market network | 602 |
Trading profit | 15,825,181,942 cr |
Commodities traded | 399,073 |
Average profit | 5,268,037 cr |
Highest single transaction | 1,156,951,000 cr |
Mining |
|
Profits from mining | 9,676,639,819 cr |
Minerals refined | 11,844 |
Materials collected | 43,410 |
Exploration |
|
Systems visited | 12,555 |
Profits from exploration | 2,036,791,809 cr |
Level 2 detailed scans | 53,722 |
Level 3 detailed scans | 57,366 |
Highest payout | 24,159,668 cr |
Total hyperspace distance | 728,409 ly |
Total hyperspace jumps | 16,605 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 20W 4D 15H 3M |
Passengers |
|
Total bulk passengers delivered | 1,953 |
Total VIPs delivered | 1,834 |
Total delivered | 3,787 |
Total ejected | 30 |
Search and Rescue |
|
Total items rescued | 9,169 |
Total profit | 331,817,572 cr |
Total rescue transactions | 123 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 3,991 |
Grade 1 upgrades generated | 571 |
Grade 2 upgrades generated | 768 |
Grade 3 upgrades generated | 879 |
Grade 4 upgrades generated | 964 |
Grade 5 upgrades generated | 809 |
Crew |
|
Crew credits earned | 369,663,787 cr |
Crew hired | 8 |
Crew fired | 8 |
Multi-Crew |
|
Total time in multi-crew | 21H 57M 23S |
Time in gunner role | 28M 32S |
Total credits accrued | 599,169 cr |