CMDR ChicknSoup profile


Federation: Midshipman
Empire: None
Balance |
|
---|---|
Current assets | 599,167,823 cr |
Credits spent on ships | 289,293,845 cr |
Credits spent on outfitting | 153,484,640 cr |
Credits spent on repairs | 232,235 cr |
Credits spent on fuel | 18,928 cr |
Credits spent on munitions | 181,370 cr |
Insurance claims | 1 |
Total claim costs | 637 cr |
Combat |
|
Bounties claimed | 283 |
Profit from bounties | 16,964,794 cr |
Combat bonds | 124 |
Profit from combat bonds | 5,878,975 cr |
Assassinations | 14 |
Profit from assassinations | 1,012,645 cr |
Highest single reward | 573,325 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 3 |
Lifetime fines value | 800 cr |
Bounties received/earned | 1 |
Lifetime bounty value | 590 cr |
Highest bounty issued | 590 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 820 cr |
Commodities smuggled | 1 |
Average profit | 820 cr |
Highest single transaction | 820 cr |
Trading |
|
Market network | 35 |
Trading profit | 51,805,395 cr |
Commodities traded | 500 |
Average profit | 338,597 cr |
Highest single transaction | 25,622,026 cr |
Mining |
|
Profits from mining | 49,269,907 cr |
Minerals refined | 114 |
Materials collected | 8,275 |
Exploration |
|
Systems visited | 3,367 |
Profits from exploration | 492,037,868 cr |
Level 2 detailed scans | 13,294 |
Level 3 detailed scans | 16,395 |
Highest payout | 5,603,761 cr |
Total hyperspace distance | 129,674 ly |
Total hyperspace jumps | 3,628 |
Max distance from start | 26,202.01 ly |
Max distance from Sol | 26,202.78 ly |
Max distance from Colonia | 23,530.69 ly |
Approximate time played | 2W 1D 8H 58M |
Passengers |
|
Total bulk passengers delivered | 17 |
Total VIPs delivered | 35 |
Total delivered | 52 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 102 |
Total profit | 1,117,990 cr |
Total rescue transactions | 43 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 281 |
Grade 1 upgrades generated | 83 |
Grade 2 upgrades generated | 68 |
Grade 3 upgrades generated | 64 |
Grade 4 upgrades generated | 36 |
Grade 5 upgrades generated | 30 |