CMDR Andyman286 profile
(Python)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4,871,858,559 cr |
Credits spent on ships | 636,778,699 cr |
Credits spent on outfitting | 3,715,262,609 cr |
Credits spent on repairs | 8,679,481 cr |
Credits spent on fuel | 223,593 cr |
Credits spent on munitions | 985,758 cr |
Insurance claims | 20 |
Total claim costs | 88,464,227 cr |
Combat |
|
Bounties claimed | 1,295 |
Profit from bounties | 61,200,931 cr |
Combat bonds | 243 |
Profit from combat bonds | 6,610,681 cr |
Assassinations | 10 |
Profit from assassinations | 5,048,419 cr |
Highest single reward | 473,220 cr |
Skimmers killed | 223 |
Crime |
|
Fines issued | 147 |
Lifetime fines value | 52,882 cr |
Bounties received/earned | 448 |
Lifetime bounty value | 94,280 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 767,518 cr |
Commodities smuggled | 164 |
Average profit | 38,376 cr |
Highest single transaction | 411,660 cr |
Trading |
|
Market network | 80 |
Trading profit | 2,225,406,931 cr |
Commodities traded | 21,792 |
Average profit | 4,848,381 cr |
Highest single transaction | 222,672,384 cr |
Mining |
|
Profits from mining | 2,181,726,154 cr |
Minerals refined | 5,458 |
Materials collected | 11,696 |
Exploration |
|
Systems visited | 7,935 |
Profits from exploration | 837,566,255 cr |
Level 2 detailed scans | 13,511 |
Level 3 detailed scans | 16,255 |
Highest payout | 12,533,819 cr |
Total hyperspace distance | 443,083 ly |
Total hyperspace jumps | 9,820 |
Max distance from start | 65,648.16 ly |
Max distance from Sol | 65,640.53 ly |
Max distance from Colonia | 46,512.55 ly |
Approximate time played | 14W 2D 15H 45M |
Passengers |
|
Total bulk passengers delivered | 4,492 |
Total VIPs delivered | 1,641 |
Total delivered | 6,133 |
Total ejected | 175 |
Search and Rescue |
|
Total items rescued | 28 |
Total profit | 169,961 cr |
Total rescue transactions | 18 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 497 |
Grade 1 upgrades generated | 211 |
Grade 2 upgrades generated | 72 |
Grade 3 upgrades generated | 110 |
Grade 4 upgrades generated | 52 |
Grade 5 upgrades generated | 52 |
Crew |
|
Crew credits earned | 18,118,991 cr |
Crew hired | 2 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 5H 17M 42S |
Time in gunner role | 1H 28M 58S |
Total credits accrued | 29,466 cr |