CMDR pacman- profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 10,820,849,404 cr |
Credits spent on ships | 886,318,356 cr |
Credits spent on outfitting | 2,408,586,851 cr |
Credits spent on repairs | 10,308,083 cr |
Credits spent on fuel | 507,193 cr |
Credits spent on munitions | 559,043 cr |
Insurance claims | 8 |
Total claim costs | 14,046,861 cr |
Combat |
|
Bounties claimed | 11,551 |
Profit from bounties | 2,937,265,679 cr |
Combat bonds | 368 |
Profit from combat bonds | 23,678,426 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 677,287 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 48 |
Lifetime fines value | 11,966 cr |
Bounties received/earned | 20 |
Lifetime bounty value | 10,655 cr |
Highest bounty issued | 5,295 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 807,257 cr |
Commodities smuggled | 37 |
Average profit | 115,322 cr |
Highest single transaction | 418,240 cr |
Trading |
|
Market network | 74 |
Trading profit | 566,534,297 cr |
Commodities traded | 93,144 |
Average profit | 628,087 cr |
Highest single transaction | 8,837,232 cr |
Mining |
|
Profits from mining | 15,394,984 cr |
Minerals refined | 3,050 |
Materials collected | 15,688 |
Exploration |
|
Systems visited | 4,018 |
Profits from exploration | 638,844,881 cr |
Level 2 detailed scans | 18,340 |
Level 3 detailed scans | 18,383 |
Highest payout | 13,102,784 cr |
Total hyperspace distance | 260,765 ly |
Total hyperspace jumps | 5,899 |
Max distance from start | 65,283.53 ly |
Max distance from Sol | 65,339.95 ly |
Max distance from Colonia | 46,441.46 ly |
Approximate time played | 4W 3D 4H 9M |
Passengers |
|
Total bulk passengers delivered | 5,482 |
Total VIPs delivered | 0 |
Total delivered | 5,482 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 52 |
Total profit | 1,073,096 cr |
Total rescue transactions | 16 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1,544 |
Grade 1 upgrades generated | 243 |
Grade 2 upgrades generated | 286 |
Grade 3 upgrades generated | 338 |
Grade 4 upgrades generated | 355 |
Grade 5 upgrades generated | 322 |
Crew |
|
Crew credits earned | 608,052,284 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 7H 7M 35S |
Time in gunner role | 1H 33M 14S |
Time in fighter con role | 6M 18S |
Total credits accrued | 2,654,376 cr |