CMDR sabreman profile
(Diamondback Explorer)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 12,890,661,779 cr |
Credits spent on ships | 4,070,238,209 cr |
Credits spent on outfitting | 11,762,830,476 cr |
Credits spent on repairs | 13,468,216 cr |
Credits spent on fuel | 875,166 cr |
Credits spent on munitions | 1,907,776 cr |
Insurance claims | 96 |
Total claim costs | 97,489,868 cr |
Combat |
|
Bounties claimed | 2,761 |
Profit from bounties | 78,007,644 cr |
Combat bonds | 290 |
Profit from combat bonds | 6,007,667 cr |
Assassinations | 53 |
Profit from assassinations | 6,979,377 cr |
Highest single reward | 281,150 cr |
Skimmers killed | 696 |
Crime |
|
Fines issued | 257 |
Lifetime fines value | 1,272,201 cr |
Bounties received/earned | 521 |
Lifetime bounty value | 308,033 cr |
Highest bounty issued | 10,645 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 6,658,944 cr |
Commodities smuggled | 1,894 |
Average profit | 317,093 cr |
Highest single transaction | 2,110,080 cr |
Trading |
|
Market network | 92 |
Trading profit | 15,453,714,044 cr |
Commodities traded | 222,378 |
Average profit | 13,496,693 cr |
Highest single transaction | 1,240,037,472 cr |
Mining |
|
Profits from mining | 15,095,389,350 cr |
Minerals refined | 15,163 |
Materials collected | 19,581 |
Exploration |
|
Systems visited | 5,658 |
Profits from exploration | 766,637,102 cr |
Level 2 detailed scans | 21,441 |
Level 3 detailed scans | 32,966 |
Highest payout | 12,733,440 cr |
Total hyperspace distance | 266,492 ly |
Total hyperspace jumps | 8,045 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 6W 6D 18H 24M |
Passengers |
|
Total bulk passengers delivered | 1,730 |
Total VIPs delivered | 1,567 |
Total delivered | 3,297 |
Total ejected | 11 |
Search and Rescue |
|
Total items rescued | 15 |
Total profit | 68,000 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 347 |
Grade 1 upgrades generated | 92 |
Grade 2 upgrades generated | 60 |
Grade 3 upgrades generated | 68 |
Grade 4 upgrades generated | 71 |
Grade 5 upgrades generated | 56 |
Crew |
|
Crew credits earned | 316,295,649 cr |
Crew hired | 6 |
Crew fired | 4 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 39M 48S |
Time in gunner role | 13M 12S |
Time in fighter con role | 4M 26S |
Total credits accrued | 251,160 cr |