CMDR Noxy profile
(Imperial Cutter)
Federation: Midshipman
Empire: Duke
Balance |
|
---|---|
Current assets | 2,104,390,090 cr |
Credits spent on ships | 420,719,818 cr |
Credits spent on outfitting | 2,554,554,972 cr |
Credits spent on repairs | 12,158,502 cr |
Credits spent on fuel | 167,355 cr |
Credits spent on munitions | 1,414,533 cr |
Insurance claims | 23 |
Total claim costs | 73,443,933 cr |
Combat |
|
Bounties claimed | 1,799 |
Profit from bounties | 63,014,774 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 11 |
Profit from assassinations | 1,962,656 cr |
Highest single reward | 327,560 cr |
Skimmers killed | 275 |
Crime |
|
Fines issued | 372 |
Lifetime fines value | 895,378 cr |
Bounties received/earned | 1,524 |
Lifetime bounty value | 4,295,375 cr |
Highest bounty issued | 29,340 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 83,428 cr |
Commodities smuggled | 24 |
Average profit | 9,270 cr |
Highest single transaction | 35,463 cr |
Trading |
|
Market network | 106 |
Trading profit | 1,482,464,961 cr |
Commodities traded | 23,558 |
Average profit | 3,615,768 cr |
Highest single transaction | 396,743,680 cr |
Mining |
|
Profits from mining | 1,457,756,460 cr |
Minerals refined | 1,510 |
Materials collected | 6,347 |
Exploration |
|
Systems visited | 2,499 |
Profits from exploration | 318,153,893 cr |
Level 2 detailed scans | 7,718 |
Level 3 detailed scans | 9,356 |
Highest payout | 13,385,683 cr |
Total hyperspace distance | 115,770 ly |
Total hyperspace jumps | 3,616 |
Max distance from start | 26,031.39 ly |
Max distance from Sol | 26,086.50 ly |
Max distance from Colonia | 22,435.84 ly |
Approximate time played | 3W 1D 15H 46M |
Passengers |
|
Total bulk passengers delivered | 540 |
Total VIPs delivered | 84 |
Total delivered | 624 |
Total ejected | 19 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 26,384 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 284 |
Grade 1 upgrades generated | 96 |
Grade 2 upgrades generated | 94 |
Grade 3 upgrades generated | 63 |
Grade 4 upgrades generated | 19 |
Grade 5 upgrades generated | 12 |
Crew |
|
Crew credits earned | 266,382,403 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 2 |