CMDR Valsgarth profile
(Python)
Federation: Recruit
Empire: Baron
Balance |
|
---|---|
Current assets | 456,272,165 cr |
Credits spent on ships | 162,609,032 cr |
Credits spent on outfitting | 458,698,354 cr |
Credits spent on repairs | 838,591 cr |
Credits spent on fuel | 72,151 cr |
Credits spent on munitions | 127,701 cr |
Insurance claims | 14 |
Total claim costs | 24,738,603 cr |
Combat |
|
Bounties claimed | 184 |
Profit from bounties | 5,286,437 cr |
Combat bonds | 74 |
Profit from combat bonds | 2,474,800 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 276,877 cr |
Skimmers killed | 22 |
Crime |
|
Fines issued | 32 |
Lifetime fines value | 27,288 cr |
Bounties received/earned | 23 |
Lifetime bounty value | 30,605 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 22,700 cr |
Commodities smuggled | 5 |
Average profit | 5,675 cr |
Highest single transaction | 14,220 cr |
Trading |
|
Market network | 106 |
Trading profit | 82,497,121 cr |
Commodities traded | 16,971 |
Average profit | 260,243 cr |
Highest single transaction | 22,753,824 cr |
Mining |
|
Profits from mining | 43,219,384 cr |
Minerals refined | 190 |
Materials collected | 4,935 |
Exploration |
|
Systems visited | 2,356 |
Profits from exploration | 227,625,201 cr |
Level 2 detailed scans | 601 |
Level 3 detailed scans | 2,274 |
Highest payout | 3,090,834 cr |
Total hyperspace distance | 95,410 ly |
Total hyperspace jumps | 2,854 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 22,270.19 ly |
Approximate time played | 2W 4D 19H 13M |
Passengers |
|
Total bulk passengers delivered | 3 |
Total VIPs delivered | 416 |
Total delivered | 419 |
Total ejected | 2 |
Search and Rescue |
|
Total items rescued | 21 |
Total profit | 121,983 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 236 |
Grade 1 upgrades generated | 85 |
Grade 2 upgrades generated | 67 |
Grade 3 upgrades generated | 46 |
Grade 4 upgrades generated | 31 |
Grade 5 upgrades generated | 7 |
Multi-Crew |
|
Total time in multi-crew | 34M 30S |
Time in gunner role | 16M 50S |