CMDR Gysendorf profile
(Anaconda)
Federation: Chief Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 3,747,957,240 cr |
Credits spent on ships | 805,806,310 cr |
Credits spent on outfitting | 2,166,699,897 cr |
Credits spent on repairs | 6,954,974 cr |
Credits spent on fuel | 218,867 cr |
Credits spent on munitions | 1,869,498 cr |
Insurance claims | 88 |
Total claim costs | 108,207,553 cr |
Combat |
|
Bounties claimed | 3,107 |
Profit from bounties | 227,241,516 cr |
Combat bonds | 195 |
Profit from combat bonds | 6,492,440 cr |
Assassinations | 6 |
Profit from assassinations | 1,033,271 cr |
Highest single reward | 1,348,871 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 54 |
Lifetime fines value | 445,708 cr |
Bounties received/earned | 56 |
Lifetime bounty value | 41,820 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 35,508 cr |
Commodities smuggled | 11 |
Average profit | 8,877 cr |
Highest single transaction | 16,362 cr |
Trading |
|
Market network | 120 |
Trading profit | 408,495,984 cr |
Commodities traded | 84,578 |
Average profit | 489,217 cr |
Highest single transaction | 208,579,008 cr |
Mining |
|
Profits from mining | 221,048,392 cr |
Minerals refined | 1,322 |
Materials collected | 7,287 |
Exploration |
|
Systems visited | 3,044 |
Profits from exploration | 401,552,310 cr |
Level 2 detailed scans | 9,833 |
Level 3 detailed scans | 12,679 |
Highest payout | 28,237,889 cr |
Total hyperspace distance | 119,666 ly |
Total hyperspace jumps | 4,800 |
Max distance from start | 25,845.20 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 22,924.21 ly |
Approximate time played | 3W 5D 10H 38M |
Passengers |
|
Total bulk passengers delivered | 1,161 |
Total VIPs delivered | 66 |
Total delivered | 1,227 |
Total ejected | 82 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 319 |
Grade 1 upgrades generated | 152 |
Grade 2 upgrades generated | 44 |
Grade 3 upgrades generated | 70 |
Grade 4 upgrades generated | 39 |
Grade 5 upgrades generated | 14 |
Crew |
|
Crew credits earned | 116,663,752 cr |
Crew hired | 32 |
Crew fired | 29 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 6H 59M 46S |
Time in gunner role | 31S |
Time in fighter con role | 18M 18S |
Total credits accrued | 370,523 cr |