CMDR nemosan1015 profile
(Imperial Cutter)
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 1,303,936,379 cr |
Credits spent on ships | 532,952,667 cr |
Credits spent on outfitting | 1,061,512,761 cr |
Credits spent on repairs | 5,606,739 cr |
Credits spent on fuel | 282,768 cr |
Credits spent on munitions | 963,651 cr |
Insurance claims | 30 |
Total claim costs | 55,294,815 cr |
Combat |
|
Bounties claimed | 459 |
Profit from bounties | 19,271,156 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 12 |
Profit from assassinations | 5,644,385 cr |
Highest single reward | 224,660 cr |
Skimmers killed | 44 |
Crime |
|
Fines issued | 102 |
Lifetime fines value | 688,441 cr |
Bounties received/earned | 74 |
Lifetime bounty value | 251,530 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 48,661 cr |
Commodities smuggled | 39 |
Average profit | 2,028 cr |
Highest single transaction | 22,766 cr |
Trading |
|
Market network | 68 |
Trading profit | 1,339,196,042 cr |
Commodities traded | 64,189 |
Average profit | 1,743,745 cr |
Highest single transaction | 90,241,236 cr |
Mining |
|
Profits from mining | 1,185,629,668 cr |
Minerals refined | 8,617 |
Materials collected | 10,105 |
Exploration |
|
Systems visited | 6,530 |
Profits from exploration | 365,060,448 cr |
Level 2 detailed scans | 10,613 |
Level 3 detailed scans | 12,220 |
Highest payout | 3,867,164 cr |
Total hyperspace distance | 209,349 ly |
Total hyperspace jumps | 8,256 |
Max distance from start | 25,969.98 ly |
Max distance from Sol | 25,967.96 ly |
Max distance from Colonia | 22,909.39 ly |
Approximate time played | 4W 4D 8H 41M |
Passengers |
|
Total bulk passengers delivered | 457 |
Total VIPs delivered | 590 |
Total delivered | 1,047 |
Total ejected | 11 |
Search and Rescue |
|
Total items rescued | 18 |
Total profit | 536,870 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 43 |
Grade 1 upgrades generated | 8 |
Grade 2 upgrades generated | 10 |
Grade 3 upgrades generated | 15 |
Grade 4 upgrades generated | 10 |