CMDR VanquishPLAY profile
![](/img/users/4/2/5/4/4/42544.png?v=1709416594)
(Type-9 Heavy)
![](/img/ships/128049333/unknown.jpg)
Federation: Rear Admiral
Empire: Master
Balance |
|
---|---|
Current assets | 3,016,806,835 cr |
Credits spent on ships | 657,610,751 cr |
Credits spent on outfitting | 1,019,135,242 cr |
Credits spent on repairs | 5,866,178 cr |
Credits spent on fuel | 260,395 cr |
Credits spent on munitions | 255,921 cr |
Insurance claims | 19 |
Total claim costs | 43,157,752 cr |
Combat |
|
Bounties claimed | 472 |
Profit from bounties | 54,853,233 cr |
Combat bonds | 27 |
Profit from combat bonds | 37,552,805 cr |
Assassinations | 10 |
Profit from assassinations | 4,264,570 cr |
Highest single reward | 869,924 cr |
Skimmers killed | 12 |
Crime |
|
Fines issued | 66 |
Lifetime fines value | 4,955,356 cr |
Bounties received/earned | 75 |
Lifetime bounty value | 66,100 cr |
Highest bounty issued | 1,200 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 6,571,500 cr |
Commodities smuggled | 755 |
Average profit | 1,095,250 cr |
Highest single transaction | 6,496,672 cr |
Trading |
|
Market network | 64 |
Trading profit | 1,823,053,947 cr |
Commodities traded | 38,973 |
Average profit | 7,659,891 cr |
Highest single transaction | 185,227,946 cr |
Mining |
|
Profits from mining | 1,739,582,364 cr |
Minerals refined | 2,229 |
Materials collected | 9,118 |
Exploration |
|
Systems visited | 6,969 |
Profits from exploration | 472,663,736 cr |
Level 2 detailed scans | 17,752 |
Level 3 detailed scans | 17,916 |
Highest payout | 8,723,550 cr |
Total hyperspace distance | 344,342 ly |
Total hyperspace jumps | 9,104 |
Max distance from start | 65,648.16 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 4W 2D 16H 32M |
Passengers |
|
Total bulk passengers delivered | 2,001 |
Total VIPs delivered | 580 |
Total delivered | 2,581 |
Total ejected | 4 |
Search and Rescue |
|
Total items rescued | 16 |
Total profit | 264,305 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 711 |
Grade 1 upgrades generated | 180 |
Grade 2 upgrades generated | 151 |
Grade 3 upgrades generated | 164 |
Grade 4 upgrades generated | 86 |
Grade 5 upgrades generated | 130 |
Multi-Crew |
|
Total time in multi-crew | 36M 12S |
Time in gunner role | 23M 16S |