CMDR MrMike profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6,305,318,504 cr |
Credits spent on ships | 3,851,577,974 cr |
Credits spent on outfitting | 2,929,076,825 cr |
Credits spent on repairs | 3,990,989 cr |
Credits spent on fuel | 289,621 cr |
Credits spent on munitions | 853,167 cr |
Insurance claims | 35 |
Total claim costs | 67,006,576 cr |
Combat |
|
Bounties claimed | 1,039 |
Profit from bounties | 32,550,934 cr |
Combat bonds | 226 |
Profit from combat bonds | 12,884,694 cr |
Assassinations | 79 |
Profit from assassinations | 26,582,411 cr |
Highest single reward | 1,472,780 cr |
Skimmers killed | 39 |
Crime |
|
Fines issued | 41 |
Lifetime fines value | 10,625 cr |
Bounties received/earned | 41 |
Lifetime bounty value | 24,065 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 1,487,213 cr |
Commodities smuggled | 240 |
Average profit | 74,361 cr |
Highest single transaction | 558,906 cr |
Trading |
|
Market network | 163 |
Trading profit | 5,126,981,305 cr |
Commodities traded | 69,740 |
Average profit | 4,602,317 cr |
Highest single transaction | 1,068,197,120 cr |
Mining |
|
Profits from mining | 4,734,884,768 cr |
Minerals refined | 3,556 |
Materials collected | 6,250 |
Exploration |
|
Systems visited | 8,219 |
Profits from exploration | 461,927,990 cr |
Level 2 detailed scans | 17,700 |
Level 3 detailed scans | 17,839 |
Highest payout | 5,880,379 cr |
Total hyperspace distance | 348,435 ly |
Total hyperspace jumps | 10,596 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 4W 4D 5H 24M |
Passengers |
|
Total bulk passengers delivered | 9,598 |
Total VIPs delivered | 762 |
Total delivered | 10,360 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 473 |
Total profit | 6,985,693 cr |
Total rescue transactions | 48 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 233 |
Grade 1 upgrades generated | 51 |
Grade 2 upgrades generated | 49 |
Grade 3 upgrades generated | 60 |
Grade 4 upgrades generated | 43 |
Grade 5 upgrades generated | 30 |
Crew |
|
Crew credits earned | 84,827,843 cr |
Crew hired | 4 |
Crew fired | 3 |