CMDR Saint Valentine profile
(Beluga Liner)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 7,301,501,364 cr |
Credits spent on ships | 707,247,752 cr |
Credits spent on outfitting | 1,373,745,333 cr |
Credits spent on repairs | 8,033,447 cr |
Credits spent on fuel | 585,207 cr |
Credits spent on munitions | 146,399 cr |
Insurance claims | 13 |
Total claim costs | 19,789,697 cr |
Combat |
|
Bounties claimed | 122 |
Profit from bounties | 13,440,725 cr |
Combat bonds | 49 |
Profit from combat bonds | 214,829,186 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 763,000 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 63 |
Lifetime fines value | 1,494,422 cr |
Bounties received/earned | 10 |
Lifetime bounty value | 25,100 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | -424,839 cr |
Commodities smuggled | 237 |
Average profit | -32,680 cr |
Highest single transaction | 116,781 cr |
Trading |
|
Market network | 102 |
Trading profit | 908,463,135 cr |
Commodities traded | 210,381 |
Average profit | 977,894 cr |
Highest single transaction | 96,775,473 cr |
Mining |
|
Profits from mining | 119,723,849 cr |
Minerals refined | 511 |
Materials collected | 7,809 |
Exploration |
|
Systems visited | 15,171 |
Profits from exploration | 7,275,473,052 cr |
Level 2 detailed scans | 159,202 |
Level 3 detailed scans | 163,184 |
Highest payout | 34,963,492 cr |
Total hyperspace distance | 905,779 ly |
Total hyperspace jumps | 17,708 |
Max distance from start | 46,604.67 ly |
Max distance from Sol | 46,595.98 ly |
Max distance from Colonia | 37,852.52 ly |
Approximate time played | 12W 9H 16M |
Passengers |
|
Total bulk passengers delivered | 12,460 |
Total VIPs delivered | 1,012 |
Total delivered | 13,472 |
Total ejected | 17 |
Search and Rescue |
|
Total items rescued | 58 |
Total profit | 794,876 cr |
Total rescue transactions | 22 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 1,965 |
Grade 1 upgrades generated | 582 |
Grade 2 upgrades generated | 483 |
Grade 3 upgrades generated | 543 |
Grade 4 upgrades generated | 300 |
Grade 5 upgrades generated | 57 |
Crew |
|
Crew credits earned | 523,765,225 cr |
Crew hired | 7 |
Crew fired | 7 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 8H 18M 18S |
Time in gunner role | 14M 16S |
Time in fighter con role | 11M 4S |