CMDR Aillia profile
(Imperial Eagle)
Federation: Lieutenant
Empire: Earl
Balance |
|
---|---|
Current assets | 8,203,680,900 cr |
Credits spent on ships | 675,096,177 cr |
Credits spent on outfitting | 1,379,440,489 cr |
Credits spent on repairs | 14,002,272 cr |
Credits spent on fuel | 361,309 cr |
Credits spent on munitions | 645,131 cr |
Insurance claims | 57 |
Total claim costs | 212,617,358 cr |
Combat |
|
Bounties claimed | 1,797 |
Profit from bounties | 345,589,751 cr |
Combat bonds | 367 |
Profit from combat bonds | 46,545,706 cr |
Assassinations | 19 |
Profit from assassinations | 9,674,176 cr |
Highest single reward | 1,420,200 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 208 |
Lifetime fines value | 186,826 cr |
Bounties received/earned | 162 |
Lifetime bounty value | 188,885 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 13,057 cr |
Commodities smuggled | 9 |
Average profit | 2,176 cr |
Highest single transaction | 9,606 cr |
Trading |
|
Market network | 70 |
Trading profit | 891,207,373 cr |
Commodities traded | 115,564 |
Average profit | 2,132,075 cr |
Highest single transaction | 25,828,740 cr |
Mining |
|
Profits from mining | 4,368,751,938 cr |
Minerals refined | 782 |
Materials collected | 11,515 |
Exploration |
|
Systems visited | 4,985 |
Profits from exploration | 278,106,537 cr |
Level 2 detailed scans | 6,690 |
Level 3 detailed scans | 7,309 |
Highest payout | 10,346,528 cr |
Total hyperspace distance | 244,526 ly |
Total hyperspace jumps | 6,895 |
Max distance from start | 21,931.61 ly |
Max distance from Sol | 22,001.09 ly |
Max distance from Colonia | 25,433.11 ly |
Approximate time played | 5W 3D 15H 15M |
Passengers |
|
Total bulk passengers delivered | 6,925 |
Total VIPs delivered | 856 |
Total delivered | 7,781 |
Total ejected | 113 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 13,610 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 937 |
Grade 1 upgrades generated | 210 |
Grade 2 upgrades generated | 170 |
Grade 3 upgrades generated | 223 |
Grade 4 upgrades generated | 223 |
Grade 5 upgrades generated | 111 |
Crew |
|
Crew credits earned | 463,755,593 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 1H 26M 40S |
Time in gunner role | 9M 15S |
Time in fighter con role | 44M 25S |
Total credits accrued | 214,020 cr |