CMDR Tura Azui profile
Federation: Rear Admiral
Empire: Lord
Balance |
|
---|---|
Current assets | 2,919,996,872 cr |
Credits spent on ships | 551,475,935 cr |
Credits spent on outfitting | 1,674,024,853 cr |
Credits spent on repairs | 4,631,416 cr |
Credits spent on fuel | 267,922 cr |
Credits spent on munitions | 661,689 cr |
Insurance claims | 11 |
Total claim costs | 16,658,391 cr |
Combat |
|
Bounties claimed | 2,527 |
Profit from bounties | 103,239,876 cr |
Combat bonds | 333 |
Profit from combat bonds | 12,570,361 cr |
Assassinations | 290 |
Profit from assassinations | 123,367,131 cr |
Highest single reward | 971,000 cr |
Skimmers killed | 18 |
Crime |
|
Fines issued | 82 |
Lifetime fines value | 151,562 cr |
Bounties received/earned | 76 |
Lifetime bounty value | 1,058,800 cr |
Highest bounty issued | 223,400 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 11,622 cr |
Commodities smuggled | 10 |
Average profit | 2,324 cr |
Highest single transaction | 6,090 cr |
Trading |
|
Market network | 59 |
Trading profit | 2,759,745,940 cr |
Commodities traded | 22,605 |
Average profit | 15,504,191 cr |
Highest single transaction | 196,229,334 cr |
Mining |
|
Profits from mining | 2,077,875,405 cr |
Minerals refined | 2,680 |
Materials collected | 12,492 |
Exploration |
|
Systems visited | 3,959 |
Profits from exploration | 173,230,071 cr |
Level 2 detailed scans | 4,832 |
Level 3 detailed scans | 5,319 |
Highest payout | 5,726,412 cr |
Total hyperspace distance | 120,651 ly |
Total hyperspace jumps | 5,050 |
Max distance from start | 21,930.99 ly |
Max distance from Sol | 22,000.47 ly |
Max distance from Colonia | 23,692.95 ly |
Approximate time played | 3W 5D 4H 32M |
Passengers |
|
Total bulk passengers delivered | 53 |
Total VIPs delivered | 42 |
Total delivered | 95 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30,137 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1,653 |
Grade 1 upgrades generated | 291 |
Grade 2 upgrades generated | 305 |
Grade 3 upgrades generated | 406 |
Grade 4 upgrades generated | 296 |
Grade 5 upgrades generated | 355 |
Crew |
|
Crew credits earned | 96,560,659 cr |
Crew hired | 4 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 3H 40M 27S |
Time in gunner role | 24M 46S |