CMDR GALDART profile

(Type-6 Transporter)

Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 22,727,850,363 cr |
Credits spent on ships | 1,396,387,539 cr |
Credits spent on outfitting | 2,618,605,090 cr |
Credits spent on repairs | 44,002,980 cr |
Credits spent on fuel | 475,311 cr |
Credits spent on munitions | 1,734,369 cr |
Insurance claims | 51 |
Total claim costs | 196,349,482 cr |
Combat |
|
Bounties claimed | 3,800 |
Profit from bounties | 714,811,175 cr |
Combat bonds | 2,103 |
Profit from combat bonds | 124,150,114 cr |
Assassinations | 23 |
Profit from assassinations | 5,655,773 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 52 |
Crime |
|
Fines issued | 86 |
Lifetime fines value | 1,481,323 cr |
Bounties received/earned | 114 |
Lifetime bounty value | 105,500 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 40,058 cr |
Commodities smuggled | 19 |
Average profit | 5,007 cr |
Highest single transaction | 21,449 cr |
Trading |
|
Market network | 128 |
Trading profit | 26,983,101,266 cr |
Commodities traded | 75,585 |
Average profit | 71,008,161 cr |
Highest single transaction | 1,225,881,216 cr |
Mining |
|
Profits from mining | 24,224,612,409 cr |
Minerals refined | 21,062 |
Materials collected | 36,370 |
Exploration |
|
Systems visited | 7,403 |
Profits from exploration | 2,285,618,353 cr |
Level 2 detailed scans | 56,490 |
Level 3 detailed scans | 56,743 |
Highest payout | 31,468,404 cr |
Total hyperspace distance | 562,771 ly |
Total hyperspace jumps | 9,306 |
Max distance from start | 65,352.61 ly |
Max distance from Sol | 65,351.67 ly |
Max distance from Colonia | 46,300.34 ly |
Approximate time played | 25W 4D 12H 50M |
Passengers |
|
Total bulk passengers delivered | 8,431 |
Total VIPs delivered | 1,723 |
Total delivered | 10,154 |
Total ejected | 166 |
Search and Rescue |
|
Total items rescued | 22 |
Total profit | 290,781 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 2,661 |
Grade 1 upgrades generated | 375 |
Grade 2 upgrades generated | 373 |
Grade 3 upgrades generated | 464 |
Grade 4 upgrades generated | 523 |
Grade 5 upgrades generated | 926 |
Crew |
|
Crew credits earned | 1,029,841,383 cr |
Crew hired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 5H 3M 4S |
Time in gunner role | 1H 58M 53S |
Time in fighter con role | 34M 41S |
Total credits accrued | 1,035,623 cr |