CMDR 8bitbeta profile
(Viper Mk III)
Federation: Lieutenant
Empire: Knight
Balance |
|
---|---|
Current assets | 1,503,535,628 cr |
Credits spent on ships | 143,461,251 cr |
Credits spent on outfitting | 193,999,981 cr |
Credits spent on repairs | 1,923,587 cr |
Credits spent on fuel | 71,724 cr |
Credits spent on munitions | 222,810 cr |
Insurance claims | 20 |
Total claim costs | 22,025,593 cr |
Combat |
|
Bounties claimed | 258 |
Profit from bounties | 6,147,331 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 1 |
Profit from assassinations | 170,000 cr |
Highest single reward | 283,162 cr |
Skimmers killed | 189 |
Crime |
|
Fines issued | 30 |
Lifetime fines value | 25,700 cr |
Bounties received/earned | 49 |
Lifetime bounty value | 27,740 cr |
Highest bounty issued | 2,800 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 178,569 cr |
Commodities smuggled | 231 |
Average profit | 12,755 cr |
Highest single transaction | 36,630 cr |
Trading |
|
Market network | 77 |
Trading profit | 758,147,033 cr |
Commodities traded | 5,379 |
Average profit | 3,477,739 cr |
Highest single transaction | 170,442,864 cr |
Mining |
|
Profits from mining | 756,062,808 cr |
Minerals refined | 1,764 |
Materials collected | 6,171 |
Exploration |
|
Systems visited | 2,582 |
Profits from exploration | 164,634,413 cr |
Level 2 detailed scans | 4,872 |
Level 3 detailed scans | 5,480 |
Highest payout | 2,977,693 cr |
Total hyperspace distance | 135,197 ly |
Total hyperspace jumps | 3,347 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 23,490.33 ly |
Approximate time played | 3W 1D 1H 14M |
Passengers |
|
Total bulk passengers delivered | 1,052 |
Total VIPs delivered | 2,297 |
Total delivered | 3,349 |
Total ejected | 49 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 13,088 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 358 |
Grade 1 upgrades generated | 113 |
Grade 2 upgrades generated | 83 |
Grade 3 upgrades generated | 96 |
Grade 4 upgrades generated | 41 |
Grade 5 upgrades generated | 25 |
Multi-Crew |
|
Total time in multi-crew | 2H 36M 27S |