CMDR CPY profile
(Asp Explorer)
Federation: Vice Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 11,313,184,609 cr |
Credits spent on ships | 1,066,128,571 cr |
Credits spent on outfitting | 2,282,901,831 cr |
Credits spent on repairs | 14,417,012 cr |
Credits spent on fuel | 2,470,614 cr |
Credits spent on munitions | 2,694,017 cr |
Insurance claims | 108 |
Total claim costs | 40,288,315 cr |
Combat |
|
Bounties claimed | 1,935 |
Profit from bounties | 114,152,752 cr |
Combat bonds | 1,210 |
Profit from combat bonds | 35,288,061 cr |
Assassinations | 10 |
Profit from assassinations | 2,795,228 cr |
Highest single reward | 1,760,093 cr |
Skimmers killed | 7,218 |
Crime |
|
Fines issued | 257 |
Lifetime fines value | 571,330 cr |
Bounties received/earned | 463 |
Lifetime bounty value | 433,135 cr |
Highest bounty issued | 9,205 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 159,014,204 cr |
Commodities smuggled | 107,655 |
Average profit | 668,127 cr |
Highest single transaction | 1,738,844 cr |
Trading |
|
Market network | 115 |
Trading profit | 509,906,686 cr |
Commodities traded | 253,135 |
Average profit | 295,085 cr |
Highest single transaction | 34,322,625 cr |
Mining |
|
Profits from mining | 199,563,514 cr |
Minerals refined | 9,586 |
Materials collected | 10,158 |
Exploration |
|
Systems visited | 6,716 |
Profits from exploration | 444,111,015 cr |
Level 2 detailed scans | 10,824 |
Level 3 detailed scans | 13,762 |
Highest payout | 12,098,491 cr |
Total hyperspace distance | 413,619 ly |
Total hyperspace jumps | 10,434 |
Max distance from start | 65,299.19 ly |
Max distance from Sol | 65,356.04 ly |
Max distance from Colonia | 46,326.45 ly |
Approximate time played | 4W 5D 13H 1M |
Passengers |
|
Total bulk passengers delivered | 4,537 |
Total VIPs delivered | 780 |
Total delivered | 5,317 |
Total ejected | 20 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 84,828 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 865 |
Grade 1 upgrades generated | 292 |
Grade 2 upgrades generated | 113 |
Grade 3 upgrades generated | 156 |
Grade 4 upgrades generated | 179 |
Grade 5 upgrades generated | 125 |
Crew |
|
Crew credits earned | 417,097,641 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 41M 51S |
Time in gunner role | 13M 9S |
Time in fighter con role | 9M 27S |
Total credits accrued | 722,426 cr |