CMDR Surdra profile
(Type-10 Defender)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 6,724,345,436 cr |
Credits spent on ships | 11,304,754,101 cr |
Credits spent on outfitting | 12,475,893,099 cr |
Credits spent on repairs | 48,800,407 cr |
Credits spent on fuel | 689,770 cr |
Credits spent on munitions | 8,629,870 cr |
Insurance claims | 65 |
Total claim costs | 434,805,093 cr |
Combat |
|
Bounties claimed | 5,075 |
Profit from bounties | 630,624,388 cr |
Combat bonds | 4,823 |
Profit from combat bonds | 1,377,026,313 cr |
Assassinations | 24 |
Profit from assassinations | 23,501,304 cr |
Highest single reward | 1,587,100 cr |
Skimmers killed | 127 |
Crime |
|
Fines issued | 338 |
Lifetime fines value | 8,468,615 cr |
Bounties received/earned | 1,021 |
Lifetime bounty value | 2,806,780 cr |
Highest bounty issued | 163,300 cr |
Smuggling |
|
Black market network | 27 |
Black market profit | 19,175,189 cr |
Commodities smuggled | 1,936 |
Average profit | 252,305 cr |
Highest single transaction | 8,057,184 cr |
Trading |
|
Market network | 327 |
Trading profit | 10,378,069,121 cr |
Commodities traded | 94,094 |
Average profit | 7,744,828 cr |
Highest single transaction | 404,516,864 cr |
Mining |
|
Profits from mining | 10,162,754,987 cr |
Minerals refined | 22,153 |
Materials collected | 49,211 |
Exploration |
|
Systems visited | 7,568 |
Profits from exploration | 549,352,044 cr |
Level 2 detailed scans | 29,740 |
Level 3 detailed scans | 32,163 |
Highest payout | 6,083,939 cr |
Total hyperspace distance | 369,130 ly |
Total hyperspace jumps | 10,701 |
Max distance from start | 23,539.07 ly |
Max distance from Sol | 23,541.77 ly |
Max distance from Colonia | 24,610.32 ly |
Approximate time played | 12W 2D 13H 54M |
Passengers |
|
Total bulk passengers delivered | 3,143 |
Total VIPs delivered | 2,154 |
Total delivered | 5,297 |
Total ejected | 17 |
Search and Rescue |
|
Total items rescued | 97 |
Total profit | 2,513,469 cr |
Total rescue transactions | 32 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 5,038 |
Grade 1 upgrades generated | 850 |
Grade 2 upgrades generated | 1,011 |
Grade 3 upgrades generated | 1,300 |
Grade 4 upgrades generated | 1,284 |
Grade 5 upgrades generated | 593 |
Crew |
|
Crew credits earned | 328,917,582 cr |
Crew hired | 257 |
Crew fired | 247 |
Crew lost | 10 |
Multi-Crew |
|
Total time in multi-crew | 3H 28M 9S |
Time in gunner role | 4M 22S |
Time in fighter con role | 17M 53S |
Total credits accrued | 51,948 cr |