CMDR istoff profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7,961,778,741 cr |
Credits spent on ships | 1,777,567,297 cr |
Credits spent on outfitting | 6,689,887,883 cr |
Credits spent on repairs | 34,145,865 cr |
Credits spent on fuel | 2,150,089 cr |
Credits spent on munitions | 1,988,269 cr |
Insurance claims | 78 |
Total claim costs | 420,619,474 cr |
Combat |
|
Bounties claimed | 9,709 |
Profit from bounties | 973,661,430 cr |
Combat bonds | 2,630 |
Profit from combat bonds | 73,400,084 cr |
Assassinations | 15 |
Profit from assassinations | 479,304 cr |
Highest single reward | 1,733,400 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 171 |
Lifetime fines value | 3,193,710 cr |
Bounties received/earned | 157 |
Lifetime bounty value | 169,350 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 23 |
Black market profit | 36,294,514 cr |
Commodities smuggled | 5,056 |
Average profit | 585,395 cr |
Highest single transaction | 3,672,000 cr |
Trading |
|
Market network | 167 |
Trading profit | 4,054,212,519 cr |
Commodities traded | 119,033 |
Average profit | 3,301,476 cr |
Highest single transaction | 255,453,480 cr |
Mining |
|
Profits from mining | 281,846,941 cr |
Minerals refined | 1,133 |
Materials collected | 16,874 |
Exploration |
|
Systems visited | 8,785 |
Profits from exploration | 786,574,073 cr |
Level 2 detailed scans | 19,118 |
Level 3 detailed scans | 38,731 |
Highest payout | 9,764,617 cr |
Total hyperspace distance | 464,023 ly |
Total hyperspace jumps | 12,733 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 11W 19H 42M |
Passengers |
|
Total bulk passengers delivered | 5,892 |
Total VIPs delivered | 2,965 |
Total delivered | 8,857 |
Total ejected | 55 |
Search and Rescue |
|
Total items rescued | 17 |
Total profit | 16,022 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1,487 |
Grade 1 upgrades generated | 418 |
Grade 2 upgrades generated | 255 |
Grade 3 upgrades generated | 372 |
Grade 4 upgrades generated | 219 |
Grade 5 upgrades generated | 223 |
Crew |
|
Crew credits earned | 16,397,601 cr |
Crew hired | 11 |
Crew fired | 11 |
Multi-Crew |
|
Total time in multi-crew | 1H 14M 10S |
Time in gunner role | 1H 28M 42S |
Total credits accrued | 226,668 cr |