CMDR CreamFilling profile
Federation: Recruit
Empire: None
Balance |
|
---|---|
Current assets | 461,103,928 cr |
Credits spent on ships | 13,326,530 cr |
Credits spent on outfitting | 78,711,987 cr |
Credits spent on repairs | 177,943 cr |
Credits spent on fuel | 83,866 cr |
Credits spent on munitions | 5,545 cr |
Insurance claims | 5 |
Total claim costs | 992,559 cr |
Combat |
|
Bounties claimed | 22 |
Profit from bounties | 520,846 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 1 |
Profit from assassinations | 10,225 cr |
Highest single reward | 119,110 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 4 |
Lifetime fines value | 900 cr |
Bounties received/earned | 12 |
Lifetime bounty value | 2,560 cr |
Highest bounty issued | 300 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 17,012,551 cr |
Commodities smuggled | 294 |
Average profit | 2,835,425 cr |
Highest single transaction | 7,320,840 cr |
Trading |
|
Market network | 25 |
Trading profit | 6,400,180 cr |
Commodities traded | 2,498 |
Average profit | 75,296 cr |
Highest single transaction | 347,075 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 734 |
Exploration |
|
Systems visited | 2,201 |
Profits from exploration | 206,895,215 cr |
Level 2 detailed scans | 6,179 |
Level 3 detailed scans | 6,619 |
Highest payout | 13,228,275 cr |
Total hyperspace distance | 104,317 ly |
Total hyperspace jumps | 2,614 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,356.04 ly |
Max distance from Colonia | 46,326.45 ly |
Approximate time played | 1W 5D 2H 39M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 232 |
Total delivered | 232 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 30,620 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 76 |
Grade 1 upgrades generated | 59 |
Grade 2 upgrades generated | 3 |
Grade 3 upgrades generated | 5 |
Grade 4 upgrades generated | 8 |
Grade 5 upgrades generated | 1 |