Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1,602,519,687 cr |
Credits spent on ships | 1,556,951,762 cr |
Credits spent on outfitting | 5,521,620,363 cr |
Credits spent on repairs | 9,591,643 cr |
Credits spent on fuel | 271,883 cr |
Credits spent on munitions | 370,731 cr |
Insurance claims | 20 |
Total claim costs | 15,154,865 cr |
Combat |
|
Bounties claimed | 1,506 |
Profit from bounties | 80,426,739 cr |
Combat bonds | 149 |
Profit from combat bonds | 3,615,913 cr |
Assassinations | 1 |
Profit from assassinations | 251,910 cr |
Highest single reward | 404,860 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 88 |
Lifetime fines value | 10,978,538 cr |
Bounties received/earned | 100 |
Lifetime bounty value | 124,000 cr |
Highest bounty issued | 10,850 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 124,952,366 cr |
Commodities smuggled | 2,298 |
Average profit | 8,925,169 cr |
Highest single transaction | 15,693,824 cr |
Trading |
|
Market network | 56 |
Trading profit | 25,487,201 cr |
Commodities traded | 15,983 |
Average profit | 110,814 cr |
Highest single transaction | 1,550,016 cr |
Mining |
|
Profits from mining | 3,386,553 cr |
Minerals refined | 155 |
Materials collected | 3,616 |
Exploration |
|
Systems visited | 11,864 |
Profits from exploration | 450,791,798 cr |
Level 2 detailed scans | 21,510 |
Level 3 detailed scans | 31,815 |
Highest payout | 4,374,832 cr |
Total hyperspace distance | 350,569 ly |
Total hyperspace jumps | 13,180 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 5W 23H 56M |
Passengers |
|
Total bulk passengers delivered | 2,237 |
Total VIPs delivered | 444 |
Total delivered | 2,681 |
Total ejected | 88 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 271 |
Grade 1 upgrades generated | 87 |
Grade 2 upgrades generated | 51 |
Grade 3 upgrades generated | 84 |
Grade 4 upgrades generated | 23 |
Grade 5 upgrades generated | 26 |
Crew |
|
Crew credits earned | 96,923,446 cr |
Crew hired | 7 |
Crew fired | 5 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 4M 25S |
Time in gunner role | 5M 54S |
Time in fighter con role | 20M 16S |
Total credits accrued | 143,996 cr |