CMDR Cobbiesink profile
(Diamondback Explorer)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2,767,339,428 cr |
Credits spent on ships | 2,165,845,333 cr |
Credits spent on outfitting | 5,503,737,247 cr |
Credits spent on repairs | 18,683,879 cr |
Credits spent on fuel | 547,100 cr |
Credits spent on munitions | 2,927,061 cr |
Insurance claims | 115 |
Total claim costs | 426,017,884 cr |
Combat |
|
Bounties claimed | 1,337 |
Profit from bounties | 55,822,871 cr |
Combat bonds | 423 |
Profit from combat bonds | 11,799,660 cr |
Assassinations | 4 |
Profit from assassinations | 846,190 cr |
Highest single reward | 336,836 cr |
Skimmers killed | 2,525 |
Crime |
|
Fines issued | 438 |
Lifetime fines value | 61,494,835 cr |
Bounties received/earned | 480 |
Lifetime bounty value | 309,410 cr |
Highest bounty issued | 36,800 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 44,050,950 cr |
Commodities smuggled | 5,544 |
Average profit | 831,150 cr |
Highest single transaction | 2,145,528 cr |
Trading |
|
Market network | 72 |
Trading profit | 233,081,308 cr |
Commodities traded | 29,863 |
Average profit | 866,473 cr |
Highest single transaction | 189,274,008 cr |
Mining |
|
Profits from mining | 191,227,684 cr |
Minerals refined | 977 |
Materials collected | 4,258 |
Exploration |
|
Systems visited | 3,718 |
Profits from exploration | 24,271,032 cr |
Level 2 detailed scans | 109 |
Level 3 detailed scans | 792 |
Highest payout | 1,189,596 cr |
Total hyperspace distance | 154,661 ly |
Total hyperspace jumps | 5,724 |
Max distance from start | 21,930.99 ly |
Max distance from Sol | 22,000.47 ly |
Max distance from Colonia | 23,125.08 ly |
Approximate time played | 3W 5D 15H 36M |
Passengers |
|
Total bulk passengers delivered | 2,419 |
Total VIPs delivered | 70 |
Total delivered | 2,489 |
Total ejected | 78 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 728 |
Grade 1 upgrades generated | 360 |
Grade 2 upgrades generated | 110 |
Grade 3 upgrades generated | 125 |
Grade 4 upgrades generated | 86 |
Grade 5 upgrades generated | 47 |
Crew |
|
Crew credits earned | 423,694,383 cr |
Crew hired | 4 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 5H 33M 3S |
Time in gunner role | 3M 58S |