CMDR Vebak profile
(Asp Explorer)
Federation: Ensign
Empire: Count
Balance |
|
---|---|
Current assets | 953,268,594 cr |
Credits spent on ships | 458,563,116 cr |
Credits spent on outfitting | 327,647,877 cr |
Credits spent on repairs | 664,595 cr |
Credits spent on fuel | 40,603 cr |
Credits spent on munitions | 364,160 cr |
Insurance claims | 7 |
Total claim costs | 5,995,927 cr |
Combat |
|
Bounties claimed | 150 |
Profit from bounties | 7,600,666 cr |
Combat bonds | 22 |
Profit from combat bonds | 2,076,315 cr |
Assassinations | 2 |
Profit from assassinations | 75,504 cr |
Highest single reward | 168,565 cr |
Skimmers killed | 27 |
Crime |
|
Fines issued | 21 |
Lifetime fines value | 3,794,001 cr |
Bounties received/earned | 31 |
Lifetime bounty value | 29,000 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 4,981,446 cr |
Commodities smuggled | 667 |
Average profit | 452,859 cr |
Highest single transaction | 1,892,616 cr |
Trading |
|
Market network | 26 |
Trading profit | 486,566,729 cr |
Commodities traded | 1,241 |
Average profit | 4,633,969 cr |
Highest single transaction | 180,453,780 cr |
Mining |
|
Profits from mining | 471,585,320 cr |
Minerals refined | 606 |
Materials collected | 3,127 |
Exploration |
|
Systems visited | 2,100 |
Profits from exploration | 240,580,159 cr |
Level 2 detailed scans | 5,280 |
Level 3 detailed scans | 7,321 |
Highest payout | 5,612,423 cr |
Total hyperspace distance | 87,091 ly |
Total hyperspace jumps | 2,381 |
Max distance from start | 9,103.69 ly |
Max distance from Sol | 9,079.00 ly |
Max distance from Colonia | 25,201.14 ly |
Approximate time played | 2W 1D 1H 33M |
Passengers |
|
Total bulk passengers delivered | 318 |
Total VIPs delivered | 0 |
Total delivered | 318 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 19 |
Total profit | 431,067 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 70 |
Grade 1 upgrades generated | 13 |
Grade 2 upgrades generated | 23 |
Grade 3 upgrades generated | 14 |
Grade 4 upgrades generated | 3 |
Grade 5 upgrades generated | 17 |
Multi-Crew |
|
Total time in multi-crew | 1H 52M 3S |
Time in gunner role | 14M 38S |
Time in fighter con role | 1H 14M 22S |
Total credits accrued | 1,607,064 cr |