CMDR Etlnax profile
(Python)
Federation: Chief Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 2,222,373,731 cr |
Credits spent on ships | 780,912,288 cr |
Credits spent on outfitting | 778,284,073 cr |
Credits spent on repairs | 7,469,249 cr |
Credits spent on fuel | 152,561 cr |
Credits spent on munitions | 1,275,205 cr |
Insurance claims | 42 |
Total claim costs | 66,431,512 cr |
Combat |
|
Bounties claimed | 1,818 |
Profit from bounties | 52,479,998 cr |
Combat bonds | 601 |
Profit from combat bonds | 18,968,337 cr |
Assassinations | 32 |
Profit from assassinations | 6,256,252 cr |
Highest single reward | 362,375 cr |
Skimmers killed | 27 |
Crime |
|
Fines issued | 54 |
Lifetime fines value | 1,277,770 cr |
Bounties received/earned | 343 |
Lifetime bounty value | 1,585,950 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 53,468,090 cr |
Commodities smuggled | 1,412 |
Average profit | 2,673,405 cr |
Highest single transaction | 43,223,898 cr |
Trading |
|
Market network | 100 |
Trading profit | 1,339,788,326 cr |
Commodities traded | 92,049 |
Average profit | 3,366,302 cr |
Highest single transaction | 185,872,400 cr |
Mining |
|
Profits from mining | 984,155,287 cr |
Minerals refined | 1,178 |
Materials collected | 6,051 |
Exploration |
|
Systems visited | 1,349 |
Profits from exploration | 86,810,578 cr |
Level 2 detailed scans | 8,360 |
Level 3 detailed scans | 8,434 |
Highest payout | 2,653,317 cr |
Total hyperspace distance | 43,442 ly |
Total hyperspace jumps | 2,757 |
Max distance from start | 508.04 ly |
Max distance from Sol | 494.49 ly |
Max distance from Colonia | 22,285.49 ly |
Approximate time played | 3W 5D 11H 14M |
Passengers |
|
Total bulk passengers delivered | 87 |
Total VIPs delivered | 1,585 |
Total delivered | 1,672 |
Total ejected | 9 |
Search and Rescue |
|
Total items rescued | 12 |
Total profit | 360,522 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 341 |
Grade 1 upgrades generated | 95 |
Grade 2 upgrades generated | 68 |
Grade 3 upgrades generated | 80 |
Grade 4 upgrades generated | 62 |
Grade 5 upgrades generated | 36 |
Multi-Crew |
|
Total time in multi-crew | 9H 53M 55S |
Time in gunner role | 3M 2S |