CMDR Captain Caps profile
(Type-9 Heavy)
Federation: Admiral
Empire: Count
Balance |
|
---|---|
Current assets | 2,051,511,305 cr |
Credits spent on ships | 372,168,508 cr |
Credits spent on outfitting | 879,198,571 cr |
Credits spent on repairs | 11,038,565 cr |
Credits spent on fuel | 418,221 cr |
Credits spent on munitions | 590,168 cr |
Insurance claims | 245 |
Total claim costs | 367,655,969 cr |
Combat |
|
Bounties claimed | 2,252 |
Profit from bounties | 231,375,077 cr |
Combat bonds | 51 |
Profit from combat bonds | 1,726,400 cr |
Assassinations | 25 |
Profit from assassinations | 16,961,486 cr |
Highest single reward | 510,222 cr |
Skimmers killed | 87 |
Crime |
|
Fines issued | 106 |
Lifetime fines value | 337,116 cr |
Bounties received/earned | 104 |
Lifetime bounty value | 66,480 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 480,781 cr |
Commodities smuggled | 277 |
Average profit | 30,049 cr |
Highest single transaction | 136,366 cr |
Trading |
|
Market network | 143 |
Trading profit | 135,521,508 cr |
Commodities traded | 41,860 |
Average profit | 244,183 cr |
Highest single transaction | 11,829,776 cr |
Mining |
|
Profits from mining | 450,955 cr |
Minerals refined | 163 |
Materials collected | 14,704 |
Exploration |
|
Systems visited | 2,446 |
Profits from exploration | 66,224,017 cr |
Level 2 detailed scans | 2,285 |
Level 3 detailed scans | 4,829 |
Highest payout | 2,700,428 cr |
Total hyperspace distance | 103,542 ly |
Total hyperspace jumps | 5,459 |
Max distance from start | 5,445.07 ly |
Max distance from Sol | 5,493.54 ly |
Max distance from Colonia | 22,479.43 ly |
Approximate time played | 5W 4D 9H 56M |
Passengers |
|
Total bulk passengers delivered | 16,651 |
Total VIPs delivered | 2,451 |
Total delivered | 19,102 |
Total ejected | 283 |
Search and Rescue |
|
Total items rescued | 9 |
Total profit | 244,762 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 293 |
Grade 1 upgrades generated | 37 |
Grade 2 upgrades generated | 48 |
Grade 3 upgrades generated | 49 |
Grade 4 upgrades generated | 55 |
Grade 5 upgrades generated | 104 |
Crew |
|
Crew credits earned | 91,533,033 cr |
Crew hired | 5 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 8H 29M 5S |
Time in gunner role | 10H 10M 29S |
Time in fighter con role | 50M 26S |
Total credits accrued | 3,357,559 cr |