CMDR TeddyxaM profile
Profile

Commander name:
Current ship:
[TE-09A]
(Anaconda)
(Anaconda)
Member since:
Mar 23, 2018
Distances submitted:
0
Systems visited:
7,109
Systems discovered first:
4,532
Balance:
1,136,434,181 Cr

Ranks
Defenceless
Directionless
Federation: Midshipman
Empire: None
Flight log heatmap
Statistics
Balance |
|
---|---|
Current assets | 1,513,258,867 cr |
Credits spent on ships | 159,451,644 cr |
Credits spent on outfitting | 252,896,617 cr |
Credits spent on repairs | 576,382 cr |
Credits spent on fuel | 40,933 cr |
Credits spent on munitions | 225,754 cr |
Insurance claims | 19 |
Total claim costs | 7,675,341 cr |
Combat |
|
Bounties claimed | 138 |
Profit from bounties | 23,060,937 cr |
Combat bonds | 2 |
Profit from combat bonds | 226,807 cr |
Assassinations | 18 |
Profit from assassinations | 5,610,985 cr |
Highest single reward | 1,051,787 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 27 |
Lifetime fines value | 8,455 cr |
Bounties received/earned | 31 |
Lifetime bounty value | 43,900 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 35 |
Trading profit | 61,304,496 cr |
Commodities traded | 2,036 |
Average profit | 659,188 cr |
Highest single transaction | 38,177,217 cr |
Mining |
|
Profits from mining | 43,073,221 cr |
Minerals refined | 141 |
Materials collected | 14,940 |
Exploration |
|
Systems visited | 6,595 |
Profits from exploration | 1,377,353,567 cr |
Level 2 detailed scans | 41,853 |
Level 3 detailed scans | 46,437 |
Highest payout | 13,134,047 cr |
Total hyperspace distance | 279,604 ly |
Total hyperspace jumps | 7,089 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 2W 1D 22H 18M |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 33,068 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 72 |
Grade 1 upgrades generated | 13 |
Grade 2 upgrades generated | 16 |
Grade 3 upgrades generated | 19 |
Grade 4 upgrades generated | 15 |
Grade 5 upgrades generated | 9 |