CMDR Robil Saxon profile
(Beluga Liner)
Federation: Chief Petty Officer
Empire: Master
Balance |
|
---|---|
Current assets | 734,431,253 cr |
Credits spent on ships | 768,352,342 cr |
Credits spent on outfitting | 711,027,423 cr |
Credits spent on repairs | 5,213,240 cr |
Credits spent on fuel | 245,478 cr |
Credits spent on munitions | 214,107 cr |
Insurance claims | 26 |
Total claim costs | 35,209,517 cr |
Combat |
|
Bounties claimed | 71 |
Profit from bounties | 1,433,460 cr |
Combat bonds | 342 |
Profit from combat bonds | 12,719,368 cr |
Assassinations | 1 |
Profit from assassinations | 25,098 cr |
Highest single reward | 280,615 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 217 |
Lifetime fines value | 68,832 cr |
Bounties received/earned | 21 |
Lifetime bounty value | 10,840 cr |
Highest bounty issued | 1,620 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 1,685,555 cr |
Commodities smuggled | 319 |
Average profit | 280,926 cr |
Highest single transaction | 1,631,296 cr |
Trading |
|
Market network | 56 |
Trading profit | 332,974,947 cr |
Commodities traded | 38,357 |
Average profit | 1,081,087 cr |
Highest single transaction | 59,793,216 cr |
Mining |
|
Profits from mining | 235,106,798 cr |
Minerals refined | 3,913 |
Materials collected | 7,677 |
Exploration |
|
Systems visited | 3,198 |
Profits from exploration | 120,142,815 cr |
Level 2 detailed scans | 1,841 |
Level 3 detailed scans | 2,553 |
Highest payout | 3,135,188 cr |
Total hyperspace distance | 129,083 ly |
Total hyperspace jumps | 4,056 |
Max distance from start | 21,960.39 ly |
Max distance from Sol | 22,029.88 ly |
Max distance from Colonia | 23,692.95 ly |
Approximate time played | 2W 5D 1H 52M |
Passengers |
|
Total bulk passengers delivered | 2,172 |
Total VIPs delivered | 649 |
Total delivered | 2,821 |
Total ejected | 87 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 6,147 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 350 |
Grade 1 upgrades generated | 76 |
Grade 2 upgrades generated | 72 |
Grade 3 upgrades generated | 72 |
Grade 4 upgrades generated | 50 |
Grade 5 upgrades generated | 80 |
Crew |
|
Crew credits earned | 7,460,481 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 12M 58S |
Time in gunner role | 9M 43S |
Time in fighter con role | 3M 20S |