CMDR Eyud profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 4,913,898,274 cr |
Credits spent on ships | 1,858,384,658 cr |
Credits spent on outfitting | 7,437,159,877 cr |
Credits spent on repairs | 25,920,446 cr |
Credits spent on fuel | 5,414,986 cr |
Credits spent on munitions | 3,518,525 cr |
Insurance claims | 52 |
Total claim costs | 41,618,027 cr |
Combat |
|
Bounties claimed | 3,841 |
Profit from bounties | 240,681,782 cr |
Combat bonds | 3,135 |
Profit from combat bonds | 524,655,154 cr |
Assassinations | 91 |
Profit from assassinations | 37,916,782 cr |
Highest single reward | 1,240,000 cr |
Skimmers killed | 719 |
Crime |
|
Fines issued | 349 |
Lifetime fines value | 28,932,909 cr |
Bounties received/earned | 683 |
Lifetime bounty value | 1,045,095 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 41 |
Black market profit | 426,310,878 cr |
Commodities smuggled | 8,507 |
Average profit | 2,001,460 cr |
Highest single transaction | 24,918,576 cr |
Trading |
|
Market network | 102 |
Trading profit | 2,078,821,217 cr |
Commodities traded | 171,113 |
Average profit | 2,151,989 cr |
Highest single transaction | 212,464,512 cr |
Mining |
|
Profits from mining | 2,172,207,046 cr |
Minerals refined | 2,219 |
Materials collected | 33,044 |
Exploration |
|
Systems visited | 9,034 |
Profits from exploration | 282,401,079 cr |
Level 2 detailed scans | 10,694 |
Level 3 detailed scans | 30,949 |
Highest payout | 5,092,363 cr |
Total hyperspace distance | 360,882 ly |
Total hyperspace jumps | 12,533 |
Max distance from start | 65,288.62 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 12W 5D 11H 28M |
Passengers |
|
Total bulk passengers delivered | 2,460 |
Total VIPs delivered | 904 |
Total delivered | 3,364 |
Total ejected | 17 |
Search and Rescue |
|
Total items rescued | 39 |
Total profit | 989,855 cr |
Total rescue transactions | 12 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 3,399 |
Grade 1 upgrades generated | 498 |
Grade 2 upgrades generated | 554 |
Grade 3 upgrades generated | 754 |
Grade 4 upgrades generated | 799 |
Grade 5 upgrades generated | 794 |
Crew |
|
Crew credits earned | 276,883,691 cr |
Crew hired | 6 |
Crew fired | 4 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 8H 48M 2S |
Time in gunner role | 1H 25M 58S |
Total credits accrued | 150,280 cr |