CMDR Neuronium profile
(Imperial Cutter)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 2,773,485,733 cr |
Credits spent on ships | 976,491,115 cr |
Credits spent on outfitting | 675,005,255 cr |
Credits spent on repairs | 7,815,465 cr |
Credits spent on fuel | 262,996 cr |
Credits spent on munitions | 60,248 cr |
Insurance claims | 24 |
Total claim costs | 87,033,812 cr |
Combat |
|
Bounties claimed | 11 |
Profit from bounties | 16,245 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1,000 cr |
Skimmers killed | 11 |
Crime |
|
Fines issued | 130 |
Lifetime fines value | 1,717,781 cr |
Bounties received/earned | 12 |
Lifetime bounty value | 6,650 cr |
Highest bounty issued | 1,500 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 371,958 cr |
Commodities smuggled | 130 |
Average profit | 19,577 cr |
Highest single transaction | 230,190 cr |
Trading |
|
Market network | 90 |
Trading profit | 707,277,154 cr |
Commodities traded | 48,707 |
Average profit | 2,455,823 cr |
Highest single transaction | 32,588,920 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 5,535 |
Exploration |
|
Systems visited | 9,512 |
Profits from exploration | 738,814,783 cr |
Level 2 detailed scans | 46,625 |
Level 3 detailed scans | 41,668 |
Highest payout | 8,800,638 cr |
Total hyperspace distance | 415,768 ly |
Total hyperspace jumps | 11,871 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 5W 5D 7H |
Passengers |
|
Total bulk passengers delivered | 116 |
Total VIPs delivered | 758 |
Total delivered | 874 |
Total ejected | 55 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 253,809 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 150 |
Grade 1 upgrades generated | 26 |
Grade 2 upgrades generated | 36 |
Grade 3 upgrades generated | 52 |
Grade 4 upgrades generated | 21 |
Grade 5 upgrades generated | 15 |
Multi-Crew |
|
Total time in multi-crew | 1H 35M 50S |