CMDR PapaBear profile
(Asp Explorer)
Federation: Lieutenant
Empire: Squire
Balance |
|
---|---|
Current assets | 1,649,071,951 cr |
Credits spent on ships | 312,692,265 cr |
Credits spent on outfitting | 970,672,309 cr |
Credits spent on repairs | 7,099,912 cr |
Credits spent on fuel | 405,126 cr |
Credits spent on munitions | 819,640 cr |
Insurance claims | 40 |
Total claim costs | 94,368,904 cr |
Combat |
|
Bounties claimed | 3,079 |
Profit from bounties | 74,606,108 cr |
Combat bonds | 285 |
Profit from combat bonds | 17,964,554 cr |
Assassinations | 31 |
Profit from assassinations | 6,035,743 cr |
Highest single reward | 1,477,813 cr |
Skimmers killed | 475 |
Crime |
|
Fines issued | 102 |
Lifetime fines value | 172,467 cr |
Bounties received/earned | 265 |
Lifetime bounty value | 214,480 cr |
Highest bounty issued | 7,805 cr |
Smuggling |
|
Black market network | 33 |
Black market profit | 673,331 cr |
Commodities smuggled | 149 |
Average profit | 13,741 cr |
Highest single transaction | 78,780 cr |
Trading |
|
Market network | 464 |
Trading profit | 58,118,041 cr |
Commodities traded | 57,684 |
Average profit | 46,236 cr |
Highest single transaction | 4,069,966 cr |
Mining |
|
Profits from mining | 3,602,600 cr |
Minerals refined | 337 |
Materials collected | 9,649 |
Exploration |
|
Systems visited | 5,753 |
Profits from exploration | 1,215,304,018 cr |
Level 2 detailed scans | 34,391 |
Level 3 detailed scans | 105,023 |
Highest payout | 12,456,565 cr |
Total hyperspace distance | 218,817 ly |
Total hyperspace jumps | 7,535 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 25,617.73 ly |
Approximate time played | 14W 5D 2H 27M |
Passengers |
|
Total bulk passengers delivered | 1,230 |
Total VIPs delivered | 320 |
Total delivered | 1,550 |
Total ejected | 4 |
Search and Rescue |
|
Total items rescued | 60 |
Total profit | 1,322,782 cr |
Total rescue transactions | 29 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 518 |
Grade 1 upgrades generated | 144 |
Grade 2 upgrades generated | 85 |
Grade 3 upgrades generated | 141 |
Grade 4 upgrades generated | 90 |
Grade 5 upgrades generated | 58 |
Crew |
|
Crew credits earned | 205,419,780 cr |
Crew hired | 5 |
Crew fired | 2 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 6H 56M 41S |
Time in gunner role | 4H 23M 26S |
Time in fighter con role | 9M 15S |