CMDR Agrivation profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1,630,905,853 cr |
Credits spent on ships | 2,775,472,050 cr |
Credits spent on outfitting | 2,297,165,760 cr |
Credits spent on repairs | 7,912,984 cr |
Credits spent on fuel | 175,551 cr |
Credits spent on munitions | 714,413 cr |
Insurance claims | 111 |
Total claim costs | 93,088,357 cr |
Combat |
|
Bounties claimed | 538 |
Profit from bounties | 24,549,390 cr |
Combat bonds | 153 |
Profit from combat bonds | 5,169,784 cr |
Assassinations | 31 |
Profit from assassinations | 9,038,975 cr |
Highest single reward | 401,425 cr |
Skimmers killed | 452 |
Crime |
|
Fines issued | 304 |
Lifetime fines value | 675,805 cr |
Bounties received/earned | 874 |
Lifetime bounty value | 226,280 cr |
Highest bounty issued | 11,000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 1,665,551 cr |
Commodities smuggled | 366 |
Average profit | 42,706 cr |
Highest single transaction | 936,960 cr |
Trading |
|
Market network | 63 |
Trading profit | 56,272,018 cr |
Commodities traded | 28,656 |
Average profit | 153,330 cr |
Highest single transaction | 1,463,968 cr |
Mining |
|
Profits from mining | 1,863,160 cr |
Minerals refined | 297 |
Materials collected | 5,730 |
Exploration |
|
Systems visited | 4,683 |
Profits from exploration | 195,536,661 cr |
Level 2 detailed scans | 5,683 |
Level 3 detailed scans | 6,405 |
Highest payout | 5,472,067 cr |
Total hyperspace distance | 201,308 ly |
Total hyperspace jumps | 6,000 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 25,591.90 ly |
Approximate time played | 4W 5D 15H 19M |
Passengers |
|
Total bulk passengers delivered | 7,329 |
Total VIPs delivered | 5,304 |
Total delivered | 12,633 |
Total ejected | 82 |
Search and Rescue |
|
Total items rescued | 14 |
Total profit | 153,951 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 420 |
Grade 1 upgrades generated | 190 |
Grade 2 upgrades generated | 85 |
Grade 3 upgrades generated | 93 |
Grade 4 upgrades generated | 39 |
Grade 5 upgrades generated | 13 |
Crew |
|
Crew credits earned | 179,742,916 cr |
Crew hired | 5 |
Crew fired | 2 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 7H 20M 43S |
Time in gunner role | 8H 17M 59S |
Total credits accrued | 4,316 cr |