CMDR Jedd Danze profile
(Diamondback Explorer)
Federation: Rear Admiral
Empire: Outsider
Balance |
|
---|---|
Current assets | 3,818,378,033 cr |
Credits spent on ships | 451,757,083 cr |
Credits spent on outfitting | 1,623,960,782 cr |
Credits spent on repairs | 5,320,485 cr |
Credits spent on fuel | 46,976 cr |
Credits spent on munitions | 716,251 cr |
Insurance claims | 38 |
Total claim costs | 42,843,873 cr |
Combat |
|
Bounties claimed | 903 |
Profit from bounties | 51,317,118 cr |
Combat bonds | 906 |
Profit from combat bonds | 90,006,570 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 533,575 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 182 |
Lifetime fines value | 83,522 cr |
Bounties received/earned | 8 |
Lifetime bounty value | 1,940 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 40,338 cr |
Commodities smuggled | 54 |
Average profit | 5,042 cr |
Highest single transaction | 20,040 cr |
Trading |
|
Market network | 27 |
Trading profit | 2,948,726,876 cr |
Commodities traded | 3,249 |
Average profit | 43,363,631 cr |
Highest single transaction | 493,076,416 cr |
Mining |
|
Profits from mining | 2,943,680,011 cr |
Minerals refined | 2,685 |
Materials collected | 7,321 |
Exploration |
|
Systems visited | 1,795 |
Profits from exploration | 278,586,068 cr |
Level 2 detailed scans | 4,416 |
Level 3 detailed scans | 5,575 |
Highest payout | 3,440,147 cr |
Total hyperspace distance | 40,513 ly |
Total hyperspace jumps | 2,235 |
Max distance from start | 2,163.58 ly |
Max distance from Sol | 2,201.67 ly |
Max distance from Colonia | 22,269.71 ly |
Approximate time played | 2W 5D 21H 15M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 0 |
Total delivered | 0 |
Total ejected | 3 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 243 |
Grade 1 upgrades generated | 95 |
Grade 2 upgrades generated | 44 |
Grade 3 upgrades generated | 58 |
Grade 4 upgrades generated | 40 |
Grade 5 upgrades generated | 6 |
Crew |
|
Crew credits earned | 66,848,427 cr |
Crew hired | 3 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 26M 35S |
Time in gunner role | 4M 26S |