CMDR Larz Nostromo profile
(Python)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8,511,322,541 cr |
Credits spent on ships | 1,275,844,087 cr |
Credits spent on outfitting | 2,837,599,226 cr |
Credits spent on repairs | 6,849,499 cr |
Credits spent on fuel | 165,283 cr |
Credits spent on munitions | 645,733 cr |
Insurance claims | 17 |
Total claim costs | 166,351,304 cr |
Combat |
|
Bounties claimed | 949 |
Profit from bounties | 90,958,821 cr |
Combat bonds | 172 |
Profit from combat bonds | 8,848,783 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 498,250 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 27 |
Lifetime fines value | 25,550 cr |
Bounties received/earned | 5 |
Lifetime bounty value | 1,300 cr |
Highest bounty issued | 400 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 73,068 cr |
Commodities smuggled | 23 |
Average profit | 5,219 cr |
Highest single transaction | 14,204 cr |
Trading |
|
Market network | 81 |
Trading profit | 11,476,488,343 cr |
Commodities traded | 60,753 |
Average profit | 33,265,184 cr |
Highest single transaction | 643,357,792 cr |
Mining |
|
Profits from mining | 10,357,081,511 cr |
Minerals refined | 18,327 |
Materials collected | 9,883 |
Exploration |
|
Systems visited | 4,021 |
Profits from exploration | 191,824,611 cr |
Level 2 detailed scans | 5,350 |
Level 3 detailed scans | 6,720 |
Highest payout | 5,447,302 cr |
Total hyperspace distance | 259,442 ly |
Total hyperspace jumps | 5,388 |
Max distance from start | 65,339.14 ly |
Max distance from Sol | 65,395.28 ly |
Max distance from Colonia | 46,581.49 ly |
Approximate time played | 6W 5D 10H 3M |
Passengers |
|
Total bulk passengers delivered | 1,001 |
Total VIPs delivered | 5,168 |
Total delivered | 6,169 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 20 |
Total profit | 495,195 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 181 |
Grade 1 upgrades generated | 69 |
Grade 2 upgrades generated | 29 |
Grade 3 upgrades generated | 44 |
Grade 4 upgrades generated | 15 |
Grade 5 upgrades generated | 24 |
Crew |
|
Crew credits earned | 297,041,802 cr |
Crew hired | 92 |
Crew fired | 88 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 2H 11M 20S |
Time in gunner role | 1H 38M 16S |
Time in fighter con role | 2M 32S |
Total credits accrued | 1,086,932 cr |