CMDR MEARMORTAL profile
(Python)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 35,178,017,013 cr |
Credits spent on ships | 1,621,952,675 cr |
Credits spent on outfitting | 5,756,010,340 cr |
Credits spent on repairs | 30,724,676 cr |
Credits spent on fuel | 431,925 cr |
Credits spent on munitions | 2,126,941 cr |
Insurance claims | 17 |
Total claim costs | 133,771,613 cr |
Combat |
|
Bounties claimed | 8,305 |
Profit from bounties | 446,109,042 cr |
Combat bonds | 2,937 |
Profit from combat bonds | 126,988,933 cr |
Assassinations | 44 |
Profit from assassinations | 8,817,732 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 150 |
Crime |
|
Fines issued | 74 |
Lifetime fines value | 469,948 cr |
Bounties received/earned | 48 |
Lifetime bounty value | 58,085 cr |
Highest bounty issued | 14,300 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 391,183 cr |
Commodities smuggled | 41 |
Average profit | 35,562 cr |
Highest single transaction | 156,852 cr |
Trading |
|
Market network | 276 |
Trading profit | 800,291,417 cr |
Commodities traded | 87,547 |
Average profit | 513,007 cr |
Highest single transaction | 144,720,792 cr |
Mining |
|
Profits from mining | 197,125,010 cr |
Minerals refined | 6,225 |
Materials collected | 80,272 |
Exploration |
|
Systems visited | 15,228 |
Profits from exploration | 13,387,589,198 cr |
Level 2 detailed scans | 105,567 |
Level 3 detailed scans | 114,254 |
Highest payout | 43,844,778 cr |
Total hyperspace distance | 651,256 ly |
Total hyperspace jumps | 20,534 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 44W 3D 17H 42M |
Passengers |
|
Total bulk passengers delivered | 25,089 |
Total VIPs delivered | 3,779 |
Total delivered | 28,868 |
Total ejected | 9 |
Search and Rescue |
|
Total items rescued | 57 |
Total profit | 1,618,313 cr |
Total rescue transactions | 19 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 5,331 |
Grade 1 upgrades generated | 451 |
Grade 2 upgrades generated | 598 |
Grade 3 upgrades generated | 861 |
Grade 4 upgrades generated | 1,094 |
Grade 5 upgrades generated | 2,327 |
Crew |
|
Crew credits earned | 2,494,340,145 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 4M 21S |