CMDR Zhoa Aureum profile
(Krait Phantom)
Federation: Lieutenant
Empire: Viscount
Balance |
|
---|---|
Current assets | 1,545,867,772 cr |
Credits spent on ships | 1,641,685,958 cr |
Credits spent on outfitting | 1,473,702,673 cr |
Credits spent on repairs | 6,989,642 cr |
Credits spent on fuel | 155,399 cr |
Credits spent on munitions | 469,983 cr |
Insurance claims | 62 |
Total claim costs | 137,907,515 cr |
Combat |
|
Bounties claimed | 1,012 |
Profit from bounties | 43,672,956 cr |
Combat bonds | 395 |
Profit from combat bonds | 13,344,807 cr |
Assassinations | 31 |
Profit from assassinations | 5,982,446 cr |
Highest single reward | 490,719 cr |
Skimmers killed | 124 |
Crime |
|
Fines issued | 71 |
Lifetime fines value | 1,673,068 cr |
Bounties received/earned | 97 |
Lifetime bounty value | 328,360 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 374,734 cr |
Commodities smuggled | 114 |
Average profit | 41,637 cr |
Highest single transaction | 349,031 cr |
Trading |
|
Market network | 60 |
Trading profit | 25,241,094 cr |
Commodities traded | 9,937 |
Average profit | 158,749 cr |
Highest single transaction | 3,246,480 cr |
Mining |
|
Profits from mining | 34,882 cr |
Minerals refined | 150 |
Materials collected | 5,482 |
Exploration |
|
Systems visited | 1,785 |
Profits from exploration | 22,359,401 cr |
Level 2 detailed scans | 578 |
Level 3 detailed scans | 630 |
Highest payout | 1,593,043 cr |
Total hyperspace distance | 58,146 ly |
Total hyperspace jumps | 3,035 |
Max distance from start | 1,681.37 ly |
Max distance from Sol | 1,016.39 ly |
Max distance from Colonia | 22,550.96 ly |
Approximate time played | 3W 1D 15H 27M |
Passengers |
|
Total bulk passengers delivered | 191 |
Total VIPs delivered | 5,451 |
Total delivered | 5,642 |
Total ejected | 15 |
Search and Rescue |
|
Total items rescued | 28 |
Total profit | 711,224 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 448 |
Grade 1 upgrades generated | 195 |
Grade 2 upgrades generated | 139 |
Grade 3 upgrades generated | 85 |
Grade 4 upgrades generated | 18 |
Grade 5 upgrades generated | 11 |
Crew |
|
Crew credits earned | 91,877,419 cr |
Crew hired | 213 |
Crew fired | 204 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 26M 17S |
Time in gunner role | 19S |
Time in fighter con role | 7M 31S |