CMDR GaryxGaming profile
(Type-9 Heavy)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 10,810,935,360 cr |
Credits spent on ships | 1,346,710,286 cr |
Credits spent on outfitting | 6,293,555,648 cr |
Credits spent on repairs | 14,501,801 cr |
Credits spent on fuel | 439,332 cr |
Credits spent on munitions | 9,041,388 cr |
Insurance claims | 47 |
Total claim costs | 117,161,376 cr |
Combat |
|
Bounties claimed | 1,720 |
Profit from bounties | 255,330,066 cr |
Combat bonds | 990 |
Profit from combat bonds | 77,599,713 cr |
Assassinations | 283 |
Profit from assassinations | 538,761,067 cr |
Highest single reward | 1,988,528 cr |
Skimmers killed | 1,133 |
Crime |
|
Fines issued | 716 |
Lifetime fines value | 2,296,276 cr |
Bounties received/earned | 1,217 |
Lifetime bounty value | 24,669,950 cr |
Highest bounty issued | 415,300 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 369,121 cr |
Commodities smuggled | 80 |
Average profit | 14,765 cr |
Highest single transaction | 51,467 cr |
Trading |
|
Market network | 44 |
Trading profit | 12,667,395,115 cr |
Commodities traded | 109,253 |
Average profit | 25,957,777 cr |
Highest single transaction | 686,990,446 cr |
Mining |
|
Profits from mining | 1,700,067,233 cr |
Minerals refined | 2,109 |
Materials collected | 15,871 |
Exploration |
|
Systems visited | 8,790 |
Profits from exploration | 546,282,891 cr |
Level 2 detailed scans | 13,783 |
Level 3 detailed scans | 14,525 |
Highest payout | 14,770,411 cr |
Total hyperspace distance | 619,760 ly |
Total hyperspace jumps | 11,461 |
Max distance from start | 34,374.28 ly |
Max distance from Sol | 34,372.35 ly |
Max distance from Colonia | 31,540.81 ly |
Approximate time played | 20W 1D 17H 51M |
Passengers |
|
Total bulk passengers delivered | 193 |
Total VIPs delivered | 165 |
Total delivered | 358 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 91 |
Total profit | 2,639,602 cr |
Total rescue transactions | 20 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1,425 |
Grade 1 upgrades generated | 178 |
Grade 2 upgrades generated | 212 |
Grade 3 upgrades generated | 282 |
Grade 4 upgrades generated | 339 |
Grade 5 upgrades generated | 414 |
Crew |
|
Crew credits earned | 1,037,015,522 cr |
Crew hired | 7 |
Crew fired | 5 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 2H 52M 54S |
Time in gunner role | 1H 50M 24S |
Total credits accrued | 236,628 cr |
Total fines accrued | 300 cr |