CMDR geneticbits profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1,924,323,443 cr |
Credits spent on ships | 397,730,919 cr |
Credits spent on outfitting | 970,958,847 cr |
Credits spent on repairs | 2,253,314 cr |
Credits spent on fuel | 335,913 cr |
Credits spent on munitions | 332,668 cr |
Insurance claims | 10 |
Total claim costs | 30,974,459 cr |
Combat |
|
Bounties claimed | 106 |
Profit from bounties | 5,738,802 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 1 |
Profit from assassinations | 212,064 cr |
Highest single reward | 287,885 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 47 |
Lifetime fines value | 10,069,431 cr |
Bounties received/earned | 15 |
Lifetime bounty value | 60,250 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 89,265 cr |
Commodities smuggled | 91 |
Average profit | 22,316 cr |
Highest single transaction | 52,720 cr |
Trading |
|
Market network | 50 |
Trading profit | 59,587,989 cr |
Commodities traded | 14,323 |
Average profit | 323,848 cr |
Highest single transaction | 6,411,366 cr |
Mining |
|
Profits from mining | 85,740,204 cr |
Minerals refined | 3,270 |
Materials collected | 7,394 |
Exploration |
|
Systems visited | 1,400 |
Profits from exploration | 45,419,270 cr |
Level 2 detailed scans | 29 |
Level 3 detailed scans | 373 |
Highest payout | 2,223,602 cr |
Total hyperspace distance | 57,556 ly |
Total hyperspace jumps | 2,781 |
Max distance from start | 1,059.21 ly |
Max distance from Sol | 1,009.80 ly |
Max distance from Colonia | 22,694.20 ly |
Approximate time played | 3W 3D 8H 31M |
Passengers |
|
Total bulk passengers delivered | 406 |
Total VIPs delivered | 2,003 |
Total delivered | 2,409 |
Total ejected | 85 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 65,903 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 365 |
Grade 1 upgrades generated | 101 |
Grade 2 upgrades generated | 89 |
Grade 3 upgrades generated | 70 |
Grade 4 upgrades generated | 58 |
Grade 5 upgrades generated | 47 |
Crew |
|
Crew credits earned | 239,707,435 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 7H 1M 49S |
Time in gunner role | 1H 38M 31S |
Time in fighter con role | 9M 26S |
Total credits accrued | 396,195 cr |
Total fines accrued | 693 cr |