CMDR Scandalicious profile
(Anaconda)
Federation: Rear Admiral
Empire: Viscount
Balance |
|
---|---|
Current assets | 1,456,828,778 cr |
Credits spent on ships | 702,073,401 cr |
Credits spent on outfitting | 1,028,117,537 cr |
Credits spent on repairs | 8,332,949 cr |
Credits spent on fuel | 99,790 cr |
Credits spent on munitions | 938,661 cr |
Insurance claims | 28 |
Total claim costs | 234,079,155 cr |
Combat |
|
Bounties claimed | 1,498 |
Profit from bounties | 81,327,747 cr |
Combat bonds | 50 |
Profit from combat bonds | 1,390,400 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 861,290 cr |
Skimmers killed | 50 |
Crime |
|
Fines issued | 90 |
Lifetime fines value | 58,856 cr |
Bounties received/earned | 89 |
Lifetime bounty value | 57,830 cr |
Highest bounty issued | 11,430 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 8,792 cr |
Commodities smuggled | 8 |
Average profit | 1,465 cr |
Highest single transaction | 3,870 cr |
Trading |
|
Market network | 64 |
Trading profit | 22,743,803 cr |
Commodities traded | 2,970 |
Average profit | 73,844 cr |
Highest single transaction | 4,579,218 cr |
Mining |
|
Profits from mining | 24,599,853 cr |
Minerals refined | 1,513 |
Materials collected | 8,238 |
Exploration |
|
Systems visited | 4,987 |
Profits from exploration | 300,792,063 cr |
Level 2 detailed scans | 50 |
Level 3 detailed scans | 7,596 |
Highest payout | 3,466,661 cr |
Total hyperspace distance | 164,205 ly |
Total hyperspace jumps | 5,566 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 40,404.34 ly |
Approximate time played | 2W 6D 10H 59M |
Passengers |
|
Total bulk passengers delivered | 6,354 |
Total VIPs delivered | 259 |
Total delivered | 6,613 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 8,417 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 557 |
Grade 1 upgrades generated | 122 |
Grade 2 upgrades generated | 77 |
Grade 3 upgrades generated | 138 |
Grade 4 upgrades generated | 88 |
Grade 5 upgrades generated | 132 |