CMDR EXO_Kit profile
Federation: Admiral
Empire: Squire
Balance |
|
---|---|
Current assets | 2,121,814,102 cr |
Credits spent on ships | 529,292,434 cr |
Credits spent on outfitting | 1,200,257,919 cr |
Credits spent on repairs | 13,950,670 cr |
Credits spent on fuel | 268,847 cr |
Credits spent on munitions | 1,139,766 cr |
Insurance claims | 30 |
Total claim costs | 41,964,597 cr |
Combat |
|
Bounties claimed | 2,305 |
Profit from bounties | 135,997,174 cr |
Combat bonds | 247 |
Profit from combat bonds | 16,149,086 cr |
Assassinations | 14 |
Profit from assassinations | 4,982,866 cr |
Highest single reward | 1,321,128 cr |
Skimmers killed | 119 |
Crime |
|
Fines issued | 179 |
Lifetime fines value | 162,818 cr |
Bounties received/earned | 426 |
Lifetime bounty value | 1,353,405 cr |
Highest bounty issued | 12,605 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 445,376 cr |
Commodities smuggled | 56 |
Average profit | 15,906 cr |
Highest single transaction | 302,089 cr |
Trading |
|
Market network | 81 |
Trading profit | 136,020,172 cr |
Commodities traded | 31,920 |
Average profit | 281,615 cr |
Highest single transaction | 16,010,064 cr |
Mining |
|
Profits from mining | 6,869,054 cr |
Minerals refined | 815 |
Materials collected | 8,877 |
Exploration |
|
Systems visited | 3,851 |
Profits from exploration | 99,284,424 cr |
Level 2 detailed scans | 10,569 |
Level 3 detailed scans | 7,413 |
Highest payout | 5,149,307 cr |
Total hyperspace distance | 121,464 ly |
Total hyperspace jumps | 5,452 |
Max distance from start | 7,994.29 ly |
Max distance from Sol | 8,000.01 ly |
Max distance from Colonia | 28,599.17 ly |
Approximate time played | 5W 19H 28M |
Passengers |
|
Total bulk passengers delivered | 6,343 |
Total VIPs delivered | 1,389 |
Total delivered | 7,732 |
Total ejected | 34 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 45,713 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 246 |
Grade 1 upgrades generated | 79 |
Grade 2 upgrades generated | 49 |
Grade 3 upgrades generated | 68 |
Grade 4 upgrades generated | 32 |
Grade 5 upgrades generated | 18 |
Crew |
|
Crew credits earned | 89,395,488 cr |
Crew hired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 50M 33S |
Time in gunner role | 6M 48S |