Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 5,889,589,356 cr |
Credits spent on ships | 689,202,791 cr |
Credits spent on outfitting | 1,650,952,771 cr |
Credits spent on repairs | 1,708,401 cr |
Credits spent on fuel | 86,529 cr |
Credits spent on munitions | 180,718 cr |
Insurance claims | 5 |
Total claim costs | 21,219,890 cr |
Combat |
|
Bounties claimed | 1,422 |
Profit from bounties | 39,904,441 cr |
Combat bonds | 53 |
Profit from combat bonds | 1,551,400 cr |
Assassinations | 1 |
Profit from assassinations | 40,738 cr |
Highest single reward | 284,640 cr |
Skimmers killed | 475 |
Crime |
|
Fines issued | 24 |
Lifetime fines value | 4,585 cr |
Bounties received/earned | 11 |
Lifetime bounty value | 27,135 cr |
Highest bounty issued | 7,535 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 4,675 cr |
Commodities smuggled | 7 |
Average profit | 668 cr |
Highest single transaction | 881 cr |
Trading |
|
Market network | 105 |
Trading profit | 3,306,166,956 cr |
Commodities traded | 27,277 |
Average profit | 3,283,185 cr |
Highest single transaction | 762,198,500 cr |
Mining |
|
Profits from mining | 3,186,301,484 cr |
Minerals refined | 6,762 |
Materials collected | 24,438 |
Exploration |
|
Systems visited | 14,348 |
Profits from exploration | 1,122,337,957 cr |
Level 2 detailed scans | 28,585 |
Level 3 detailed scans | 110,730 |
Highest payout | 13,776,943 cr |
Total hyperspace distance | 517,312 ly |
Total hyperspace jumps | 15,402 |
Max distance from start | 65,307.83 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 7W 4D 12H 46M |
Passengers |
|
Total bulk passengers delivered | 12,066 |
Total VIPs delivered | 1,103 |
Total delivered | 13,169 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 64 |
Total profit | 973,712 cr |
Total rescue transactions | 28 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1,310 |
Grade 1 upgrades generated | 826 |
Grade 2 upgrades generated | 120 |
Grade 3 upgrades generated | 159 |
Grade 4 upgrades generated | 119 |
Grade 5 upgrades generated | 86 |
Multi-Crew |
|
Total time in multi-crew | 4H 55M 30S |