CMDR Atamatapingo profile
(Imperial Cutter)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 1,315,423,455 cr |
Credits spent on ships | 571,092,404 cr |
Credits spent on outfitting | 1,115,532,062 cr |
Credits spent on repairs | 2,380,136 cr |
Credits spent on fuel | 309,551 cr |
Credits spent on munitions | 144,154 cr |
Insurance claims | 17 |
Total claim costs | 117,107,417 cr |
Combat |
|
Bounties claimed | 78 |
Profit from bounties | 2,745,906 cr |
Combat bonds | 8 |
Profit from combat bonds | 444,360 cr |
Assassinations | 6 |
Profit from assassinations | 2,980,426 cr |
Highest single reward | 169,870 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 28 |
Lifetime fines value | 1,262,749 cr |
Bounties received/earned | 11 |
Lifetime bounty value | 14,500 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 15,939 cr |
Commodities smuggled | 7 |
Average profit | 2,277 cr |
Highest single transaction | 2,983 cr |
Trading |
|
Market network | 118 |
Trading profit | 1,255,493,830 cr |
Commodities traded | 137,369 |
Average profit | 2,648,721 cr |
Highest single transaction | 233,316,656 cr |
Mining |
|
Profits from mining | 826,311,652 cr |
Minerals refined | 2,307 |
Materials collected | 4,804 |
Exploration |
|
Systems visited | 2,652 |
Profits from exploration | 107,568,059 cr |
Level 2 detailed scans | 1,606 |
Level 3 detailed scans | 2,578 |
Highest payout | 2,567,959 cr |
Total hyperspace distance | 149,695 ly |
Total hyperspace jumps | 3,548 |
Max distance from start | 25,869.67 ly |
Max distance from Sol | 25,926.43 ly |
Max distance from Colonia | 32,067.79 ly |
Approximate time played | 2W 2D 13H 48M |
Passengers |
|
Total bulk passengers delivered | 498 |
Total VIPs delivered | 382 |
Total delivered | 880 |
Total ejected | 3 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 426 |
Grade 1 upgrades generated | 250 |
Grade 2 upgrades generated | 70 |
Grade 3 upgrades generated | 62 |
Grade 4 upgrades generated | 30 |
Grade 5 upgrades generated | 14 |
Crew |
|
Crew credits earned | 105,189,870 cr |
Crew hired | 4 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 40M 58S |
Time in gunner role | 17M 40S |
Time in fighter con role | 8M 13S |
Total credits accrued | 45,445 cr |