CMDR ANDEK profile
(Alliance Chieftain)
Federation: Warrant Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 2,152,366,289 cr |
Credits spent on ships | 781,991,621 cr |
Credits spent on outfitting | 2,016,909,847 cr |
Credits spent on repairs | 12,421,643 cr |
Credits spent on fuel | 475,866 cr |
Credits spent on munitions | 620,724 cr |
Insurance claims | 24 |
Total claim costs | 58,250,863 cr |
Combat |
|
Bounties claimed | 560 |
Profit from bounties | 35,849,594 cr |
Combat bonds | 13 |
Profit from combat bonds | 418,600 cr |
Assassinations | 56 |
Profit from assassinations | 14,848,644 cr |
Highest single reward | 700,998 cr |
Skimmers killed | 17 |
Crime |
|
Fines issued | 45 |
Lifetime fines value | 207,908 cr |
Bounties received/earned | 34 |
Lifetime bounty value | 118,400 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 102,138 cr |
Commodities smuggled | 98 |
Average profit | 8,512 cr |
Highest single transaction | 38,944 cr |
Trading |
|
Market network | 106 |
Trading profit | 860,415,123 cr |
Commodities traded | 80,621 |
Average profit | 1,329,853 cr |
Highest single transaction | 96,211,038 cr |
Mining |
|
Profits from mining | 725,513,263 cr |
Minerals refined | 5,219 |
Materials collected | 12,074 |
Exploration |
|
Systems visited | 7,636 |
Profits from exploration | 944,222,917 cr |
Level 2 detailed scans | 24,641 |
Level 3 detailed scans | 26,623 |
Highest payout | 9,710,447 cr |
Total hyperspace distance | 493,718 ly |
Total hyperspace jumps | 9,293 |
Max distance from start | 65,342.83 ly |
Max distance from Sol | 65,341.75 ly |
Max distance from Colonia | 46,312.61 ly |
Approximate time played | 6W 4D 22H 21M |
Passengers |
|
Total bulk passengers delivered | 244 |
Total VIPs delivered | 407 |
Total delivered | 651 |
Total ejected | 21 |
Search and Rescue |
|
Total items rescued | 17 |
Total profit | 483,977 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1,050 |
Grade 1 upgrades generated | 252 |
Grade 2 upgrades generated | 265 |
Grade 3 upgrades generated | 270 |
Grade 4 upgrades generated | 148 |
Grade 5 upgrades generated | 115 |
Crew |
|
Crew hired | 2 |
Crew fired | 2 |