Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 71,683,943,152 cr |
Credits spent on ships | 18,596,857,418 cr |
Credits spent on outfitting | 52,668,521,241 cr |
Credits spent on repairs | 202,185,191 cr |
Credits spent on fuel | 5,327,850 cr |
Credits spent on munitions | 7,562,822 cr |
Insurance claims | 334 |
Total claim costs | 1,133,313,314 cr |
Combat |
|
Bounties claimed | 17,774 |
Profit from bounties | 1,950,729,766 cr |
Combat bonds | 5,442 |
Profit from combat bonds | 231,587,161 cr |
Assassinations | 3 |
Profit from assassinations | 51,358 cr |
Highest single reward | 568,340 cr |
Skimmers killed | 293 |
Crime |
|
Fines issued | 884 |
Lifetime fines value | 3,103,920 cr |
Bounties received/earned | 1,265 |
Lifetime bounty value | 4,883,370 cr |
Highest bounty issued | 517,000 cr |
Smuggling |
|
Black market network | 59 |
Black market profit | 91,563,860 cr |
Commodities smuggled | 5,627 |
Average profit | 252,242 cr |
Highest single transaction | 46,241,196 cr |
Trading |
|
Market network | 1,230 |
Trading profit | 59,730,508,101 cr |
Commodities traded | 2,753,271 |
Average profit | 2,590,783 cr |
Highest single transaction | 920,223,744 cr |
Mining |
|
Profits from mining | 50,059,781,351 cr |
Minerals refined | 140,737 |
Materials collected | 306,280 |
Exploration |
|
Systems visited | 29,970 |
Profits from exploration | 4,668,697,674 cr |
Level 2 detailed scans | 131,299 |
Level 3 detailed scans | 140,847 |
Highest payout | 14,640,040 cr |
Total hyperspace distance | 3,304,826 ly |
Total hyperspace jumps | 77,471 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 96W 5D 17H 27M |
Passengers |
|
Total bulk passengers delivered | 46,428 |
Total VIPs delivered | 17,080 |
Total delivered | 63,508 |
Total ejected | 589 |
Search and Rescue |
|
Total items rescued | 6,028 |
Total profit | 131,955,021 cr |
Total rescue transactions | 471 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 42,565 |
Grade 1 upgrades generated | 5,612 |
Grade 2 upgrades generated | 7,261 |
Grade 3 upgrades generated | 10,348 |
Grade 4 upgrades generated | 10,918 |
Grade 5 upgrades generated | 8,426 |
Crew |
|
Crew credits earned | 2,838,473,933 cr |
Crew hired | 505 |
Crew fired | 463 |
Crew lost | 44 |
Multi-Crew |
|
Total time in multi-crew | 1D 22H 54M 58S |
Time in gunner role | 1H 26M 43S |
Time in fighter con role | 2M 56S |