CMDR Nemuri profile
(Krait Mk II)
Federation: Recruit
Empire: Knight
Balance |
|
---|---|
Current assets | 227,321,288 cr |
Credits spent on ships | 57,970,719 cr |
Credits spent on outfitting | 123,994,976 cr |
Credits spent on repairs | 634,109 cr |
Credits spent on fuel | 57,015 cr |
Credits spent on munitions | 911,488 cr |
Insurance claims | 22 |
Total claim costs | 5,204,896 cr |
Combat |
|
Bounties claimed | 759 |
Profit from bounties | 29,424,895 cr |
Combat bonds | 96 |
Profit from combat bonds | 2,730,400 cr |
Assassinations | 18 |
Profit from assassinations | 3,411,712 cr |
Highest single reward | 304,750 cr |
Skimmers killed | 41 |
Crime |
|
Fines issued | 21 |
Lifetime fines value | 153,587 cr |
Bounties received/earned | 16 |
Lifetime bounty value | 14,760 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 55,324 cr |
Commodities smuggled | 26 |
Average profit | 5,532 cr |
Highest single transaction | 16,756 cr |
Trading |
|
Market network | 25 |
Trading profit | 4,160,506 cr |
Commodities traded | 2,960 |
Average profit | 83,210 cr |
Highest single transaction | 478,170 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 3,695 |
Exploration |
|
Systems visited | 1,307 |
Profits from exploration | 154,460,450 cr |
Level 2 detailed scans | 5 |
Level 3 detailed scans | 1,124 |
Highest payout | 2,815,153 cr |
Total hyperspace distance | 37,469 ly |
Total hyperspace jumps | 1,653 |
Max distance from start | 8,168.85 ly |
Max distance from Sol | 8,219.24 ly |
Max distance from Colonia | 22,269.71 ly |
Approximate time played | 2W 1D 14H 1M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 3 |
Total delivered | 3 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 3,193 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 222 |
Grade 1 upgrades generated | 91 |
Grade 2 upgrades generated | 75 |
Grade 3 upgrades generated | 38 |
Grade 4 upgrades generated | 18 |
Crew |
|
Crew credits earned | 685,132 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 6M 10S |
Time in gunner role | 11M 2S |